TL;DR Summary – A versatile game engine using 2D6 and a 19-Hex Flower (it’s like a random table, but with a memory).
Edit: I recently made a overview/guide on ‘Hex Flower Design’, which you can get here: Hex Flower Cookbook.
Other resources
More on the ‘theory’ Blog post.
A podcast review/overview can be found here
A video ‘talk through of my Hex Flower Cookbook can be found here.
If useful here is a Hex Flower template
I’ve been experimenting with a random game engine which comprises a 19-Hex Flower and a 2D6 navigation system, e.g.: