UPDATE – Supplement Queen encounter (link) | Video Preview | Excel Widget | Play Test
If you’re like me and get excited about giant insects, labyrinths and/or procedural mapping/navigation, then this free adventure is for you:
Link:
The adventure is written with AD&D (1e) in mind, but of course would suit any D&D variant. The adventure centres on the exploration of a maze-like giant ant colony located near a remote town. The main thing that makes this adventure different are the three tools used to generate/navigate labyrinths, i.e.:
:: The first option is a simple point crawl generator, e.g.:
:: The second uses a conceptual (map-less) ‘Labyrinth Move’ based mechanic, e.g.:
:: The third is also a map-less based method, but this time using a 2D6 Hex-Flower navigation system (inclusive of chase mechanic), e.g.:
There are some NPCs (with associated plot hooks linked to the ant colony), random monsters tables, random ‘dungeon dressing’ tables, and a map of the area surround the giant ant colony, e.g.:
Well that’s about it … I would give more details, but since the document is free to download on DriveThruRPG I’ll keep this post relatively short.
A short positive review by Trey Causey can be found on his blog: Link
Since G+ is going away, please feel free to share this post on whatever platform you have migrated to …
:O)
This is the kind of content I want to see. Procedural experimentation, made concrete.
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Thanks for sharing this! I’m excited to give it a read. I always like seeing what new ideas folks have for procedural dungeon generation, and I have to admit, procedural insect hives sound particularly interesting to me.
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Cool concept. Thank you for this.
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Thanks for sharing!
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This is an excellent little adventure 🙂 two thumbbugs up!
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