:: Yfelcorn ::
Frequency: Very Rare
No. Appearing: 2-5
Armor Class: 2
Hit Dice: 4+4
% in Lair: 5%
Treasure Type: X
No. of Attacks: 3
Special Attacks: See below
Special Defenses: See below
Magic Resistance: See below
Alignment: Neutral Evil
Psionic Ability: Nil
Level/XP Value: 500 + 6/hp
Also known as lacharmata, hippomal, rhinocorn, and Chevalier’s Bane. Yfelcorns are the malign sterile progeny of Unicorns (MM, pp 98) with Nightmares (MM, pp 74).
Yfelcorns are sly ambush predators using their appearance to deceive prey. Yfelcorns resemble unicorns, except they have:
- a small additional horn
- hot hooves which will eventually scorch the ground
- an odd garlic-mint smell that unsettles the stomach;
Elves find this smell especially repugnant (-2 to hit and damage); but oddly, Halflings find the smell quite pleasing
Lower plane denizens prize Yfelcorns as mounts (though treacherous); impressing minions/peers, and deceiving goodly creatures alike.
Yfelcorns share the primary statistics and abilities of a unicorn (i.e. +2 to hit with horn; charging double damage; poison immunity; sense enemies within 24’’; surprise 1-5; teleport 36’’once per day; 11th level magic-user save; death spell immune).
Horn does double damage to good creatures. Paladins are polluted by a horn wound, and need a wish/quest to restore their powers. Stallions have the Nightmare’s smoking hot cloud ability once per day (i.e. failing save gives a -2 to hit and damage); albeit garlic-mint reeking stench. Immune to fire magic. Triple damage from cold and holy based damage.
Yfelcorn horns are deadly to unicorns; which later rise as undead unicorns. Zombiecorns start as shambling heaps of horse flesh, progressing to have the abilities (and stats) of a ghast (MM, pp 43; although cannot turn humans into ghouls). Later, a Yfelcorn foal erupts from the zombiecorn destroying it. This is how they breed.
Horn – crumbles into chalky ash upon death, makes hard to detect poison coveted by assassins.
Hide – makes a fire-resistant covering; but retains unpleasant garlic-mint smell.
Hooves – can store heat, releasing it again slowly. Can absorb 6D6 HPs of heat damage from fireballs, but have the same % chance of being destroyed.