Rubik’s Cube | a twist on character generation

Update: A pdf version can be downloaded for free on DriveThruRPG here

I saw a character generator using a Rubik’s Cube (here; original author unknown). I liked the general idea, and thought I’d come up with my own version of it:

Steps
:: Jumble the cube thoroughly

:: The centre square represents one of the six attributes, e.g.

  • STR = red
  • INT = blue
  • WIS = yellow
  • DEX = green
  • CON = orange
  • CHR = white

:: The ability score is 7 with the following modifiers:

Positive modifiers:

  • +2 for each square which is the same as the centre colour (like squares)
  • +1 for a 3 square L-shape which is the same as the centre colour
  • +2 for a line which is the same as the centre colour
  • +2 for a diagonal line which is the same as the centre colour
  • +3 for a + or a × shape of the centre colour
  • +3 for a 2×2 square which is the same as the centre colour

Negative modifiers:

  • -2 for a 3 square L shape of a matching different colour
  • -3 for a line of a matching different colour
  • -4 for all four corners of a matching different colour
  • -4 for all four centre non-corner edges of a matching different colour

Visual examples:

Plus sqs v4         Min sqs v4

:: *Optionally*, the colour of one non-centre square may be changed by the player to improve one ability score (to give a bonus and/or cancel out a negative modifier); or as suggested on Reddit the player gets one free rotation

:: Score are rounded up to 3 or down to 18.

Some worked examples, without the optional swapping rule; the cubes were generated with https://ruwix.com/puzzle-scramble-generator/ with 66 iterations.

rc1

 

  • STR; red                     8
  • INT; blue                   12
  • WIS; yellow               11
  • DEX; green                17
  • CON; orange              8
  • CHR; white                16

 

rc2

 

  • STR; red                    9
  • INT; blue                   9
  • WIS; yellow               9
  • DEX; green               11
  • CON; orange             9
  • CHR; white                7

 

rc3

 

  • STR; red                   11
  • INT; blue                  12
  • WIS; yellow              9
  • DEX; green               9
  • CON; orange            9
  • CHR; white                7

 

rc4

 

  • STR; red                     9
  • INT; blue                    9
  • WIS; yellow               3
  • DEX; green                7
  • CON; orange             12
  • CHR; white                11

 

rc5

 

  • STR; red                  14
  • INT; blue                 15
  • WIS; yellow             12
  • DEX; green              12
  • CON; orange           16
  • CHR; white              16

 

Clearly, the base score of 7 can be made smaller or larger to scale the whole thing up or down a notch. The modifiers could be tweaked/removed or new one added.

– – –

1988 DungeonMore of my stuff on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/9524/Goblin039s-Henchman

2 thoughts on “Rubik’s Cube | a twist on character generation

  1. Pingback: Rubik’s Cube | revisted | Goblin's Henchman

  2. Pingback: Rubik’s Cube | a review | Goblin's Henchman

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