Edit: I recently made a overview/guide on ‘Hex Flower Design’, which you can get here:
Hex Flower Cookbook.
Other resources
More on the ‘theory’ Blog post.
A podcast review/overview can be found here
A video ‘talk through of my Hex Flower Cookbook can be found here.
If useful here is a Hex Flower template
Wild Hex Flowers
Below are some 2D6 (or in one case 2D7) 19 Hex Flower game engines that I’ve stumbled across. It is interesting to see the direction people have gone with this idea. I think this reveals how useful and flexible a tool it could be in procedural adventure generation …
:: Nice little e-widget simulating a HF – Link
:: Trains (via Twitter)
:: Hobbit inspired pub crawl (get it here)
:: Kobold warpstone mine dungeon (via Gauntlet RPG forums)
:: Island romp (also via Gauntlet RPG forums)
:: Weather generator (via Kickstarter)
:: NPC reaction rolls (via Blog post)
:: Narrative trends (via imgur)
:: Random NPC and NPC disposition (via Fictioneers )
:: Lobed Hex Flower (via Twitter)
:: Custom Terrain Hex Flowers (via Blog post)
:: Barroom Brawl Hex Flower minigame (via Blog post)
If you’ve done something with this kind of HF game engine, I’d be very interested in seeing it! Please consider also posting a link in a messages below!
:: Fun weather HF online widget (https://dvdagames.github.io/react-hex-flower-engine)
It is an idea I toyed with for a while, but Korbi has done it and bro
Adding more as if find them …
Background
- Link to the ‘theory’ (or at least rational) behind this idea: 2D6 + 19-Hex Power Flower
- Link to more examples of 19 Hex Power Flowers (with some being quite silly/fun): Hex Power Flower (HPF)
- Link to the original posting about using the 19 Hex Power Flower as a Hex Crawl Engine: HPF – What the Hex’s Next?
– – –
Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous
There you go: https://whatwouldconando.blogspot.com/2017/04/five-dimensional-weather.html
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Hi Daniel – Nice!
I see this uses a straight D6 roll (instead of a 2D6 with a bell probability curve) and does not use the wrap-around mechanic.
Of course, it works as is, but the bell and wrap options could be included in this system. I’m keen to take a closer look at this in any event!
Thanks for sharing
:O)
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Thanks for the link! There are so many possibilities with hex flowers, the problem is wanting to use them for everything!
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Here is the probabilities calculated for the 2d6 with wrap around that was used in the island / water flower. I find it interesting L1 will come up 81% of the time, while L2 is at 117% and l3 is at 103%. I am going to check my math, because that doesn’t make sense, but I’ll leave a link here to the spreadsheet.
https://docs.google.com/spreadsheets/d/1BYQzRaWEgXDKcmdmByc8Qn3Q8Pxy7xYTnBUtmotmpUA/edit?usp=sharing
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Yup, I had one mistake from L3. I think the math on the other flower I posted will have a better probability
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I just discovered these, and I think they’re fantastic. I’m trying one of my own making this week with my group–the PCs are investigating the kidnapping of a scholar in a city. I’m still putting it together, and it may suck, but I definitely want to try.
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Hi Paul – I’d be interested to see what you do with it!
:O)
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