Hex Flower Game Engines | … as found in the wild

Edit:  I recently made a overview/guide on ‘Hex Flower Design’, which you can get here:
image_preview  Hex Flower Cookbook.

Other resources
More on the ‘theory’ Blog post.
A podcast review/overview can be found here
A video ‘talk through of my Hex Flower Cookbook can be found here.
If useful here is a Hex Flower template

Wild Hex Flowers
Below are some 2D6 (or in one case 2D7) 19 Hex Flower game engines that I’ve stumbled across. It is interesting to see the direction people have gone with this idea. I think this reveals how useful and flexible a tool it could be in procedural adventure generation …

:: Nice little e-widget simulating a HF – Link

:: Trains (via Twitter)

HF trains

:: Hobbit inspired pub crawl (get it here)


:: Kobold warpstone mine dungeon (via Gauntlet RPG forums)

HF Kobold Mine b.jpeg

:: Island romp (also via Gauntlet RPG forums)

HF Island b.jpeg

:: Weather generator (via Kickstarter)

HF Weather

:: NPC reaction rolls (via Blog post)


:: Narrative trends  (via imgur)


:: Random NPC and NPC disposition (via Fictioneers )


:: The ruins of Syriholm

:: To the battlements!

Battlements.png:: Lobed Hex Flower (via Twitter)

HF lobed

:: Custom Terrain Hex Flowers (via Blog post)

:: Barroom Brawl Hex Flower minigame (via Blog post)


If you’ve done something with this kind of HF game engine, I’d be very interested in seeing it! Please consider also posting a link in a messages below!

:: Fun weather HF online widget (https://dvdagames.github.io/react-hex-flower-engine)


::  4 Hex Flowers for the 4 Seasons


It is an idea I toyed with for a while, but Korbi has done it and bro

Adding more as if find them …


If you’ve got no idea what this post is about, the below links give some context:

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

9 thoughts on “Hex Flower Game Engines | … as found in the wild

    1. Goblin's Henchman Post author

      Hi Daniel – Nice!

      I see this uses a straight D6 roll (instead of a 2D6 with a bell probability curve) and does not use the wrap-around mechanic.

      Of course, it works as is, but the bell and wrap options could be included in this system. I’m keen to take a closer look at this in any event!

      Thanks for sharing


  1. Paul Glenn

    I just discovered these, and I think they’re fantastic. I’m trying one of my own making this week with my group–the PCs are investigating the kidnapping of a scholar in a city. I’m still putting it together, and it may suck, but I definitely want to try.

    Liked by 1 person

  2. Pingback: Rules for Spec-a-Hex - Random Hexflower - Walking Papercut

  3. Pingback: Regeln fürs Hex-Hexen - Zufällige Hexblume - Walking Papercut

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