Tuesday Toot – G+ is closing closed. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.
Background:
On a four hour train journey I decided to try something new. Rather amazingly, the idea worked first time. Since then H’Excel has had a bunch of iterative tweaks, like staggering the cells in Excel.
H’Excel can do a bunch of things (see features below), but at its core it is a random Hex Crawl terrain generator and editor.
Here’s a demo video:
The key features are explained in the below demo video:
Download: Link
Features:
- Randomly generates a ‘Hex’ map (i.e. squares in a hexagonal array)
- Global settings – raise or lower the terrain of the whole map
- Regional settings – raise or lower the terrain in a portion of the map
- Screen capture mode (‘Snap Map’)
- Edit mode – generate a map and tweak it, or build the map from scratch
- Customisable random encounter tables
- Refresh encounter (but keep the map the same)
- In Hex locations, for encounter locations etc.
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Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.
I could have used this like a month ago haha >.<! This is awesome! Your main hexmap tool is great, but I really struggle just to even get started, especially with visuo-spatial stuff. Having a tool to randomly generate it gives me a good point of reference to build off of, and then I can tweak it as needed.
I don't do much excel coding, but it would be cool to try integrating this into the hexenbracken (https://github.com/maxcan7/hexenbracken). I'm not the original creator, but I've updated it to python3 and made some other changes, but this would be a major QoL addition!
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