Mythic-Style Hex Flower Chaos Emulator
This engine is intended for use with the Mythic Game Master Emulator (MGME).
It introduces a new way to track the Chaos Factor (CF) using a Hex Flower; and a different option for the YES / NO engine.
Please see below for a preview. A PDF version can be downloaded here: MsHFCE
One day, I might comment on the maths … for that one person who might care …
:O|
Link to a Mythic flowchart
More on Hex Flowers
You can read more about these Hex Flowers here
Some Hex Flower Examples here
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Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous
is there a specific reason why you want the pattern to shift to the left? the thought comes to mind if you move the number arrangement a little placing 2 with 12 in its current direction and then having 7 stand alone you could make a simple single direction trend
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In the Mythic emulator HF the arrangement you suggest is (already) being used, but In this case with a D6+D8 (to give 14 options), with 2,14 at the top and 9 being ‘stay put’
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