Race & Class Hex Flower Generator

Race & Class Hex Flower Generator

This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower.

Maybe this is a good excuse to play a class-race combination that you would not normally try?

Some things that interest me about it

:: In the end, this idea is a sort of demonstration of  a causality pathway when using Hex Flowers with a limited number of steps, i.e. the first result (e.g. “Half-Orc”) then leads on to only a limited number of possible results (e.g. “Fighter-Assassin).

:: This idea also explores a D6+D8 navigation mechanic. A D6+D8 navigation mechanic offers 14 outcomes (not 12 outcomes, i.e. when using 2D6); mixed dice of this kind gives a broader bell-type curve (e.g. when compared to 2D7); navigation has also been arranged to give a left-to-right “symmetrical” probability structure (rather than skewing to the left or right as when using my ‘normal’ 2D6 setup);  and the option for navigation to remain in the current HEX (i.e. on a roll of a 9).

Preview and download
Please see below for a preview. A PDF version can be downloaded here: image_preview  R&CHFG

Race & Class Hex Flower Generator - Cover v1.png

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s