Race & Class Hex Flower Generator
This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower.
Maybe this is a good excuse to play a class-race combination that you would not normally try?
Some things that interest me about it
:: In the end, this idea is a sort of demonstration of a causality pathway when using Hex Flowers with a limited number of steps, i.e. the first result (e.g. “Half-Orc”) then leads on to only a limited number of possible results (e.g. “Fighter-Assassin).
:: This idea also explores a D6+D8 navigation mechanic. A D6+D8 navigation mechanic offers 14 outcomes (not 12 outcomes, i.e. when using 2D6); mixed dice of this kind gives a broader bell-type curve (e.g. when compared to 2D7); navigation has also been arranged to give a left-to-right “symmetrical” probability structure (rather than skewing to the left or right as when using my ‘normal’ 2D6 setup); and the option for navigation to remain in the current HEX (i.e. on a roll of a 9).
Preview and download
Please see below for a preview. A PDF version can be downloaded here: R&CHFG
More on Hex Flowers
You can read more about these Hex Flowers here
Some Hex Flower Examples here
– – –
Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous