Monthly Archives: December 2019

Tuesday Toot!! | Amulet of Unseen Minions

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Amulet of Unseen Minions ::

Summary
The item can summon a weak force; or (only once) a mass of weak forces

Amulet of Unseen Minions.png

Detail
Once per day
– the item can summon an ‘unseen minion’.

The minion is in fact a ‘soft force’ that obeys the user’s will. When focused, the force can exert a force of up to about a pound. It can turn a door handle, lift a latch, knock over a vase. The force is not hard enough to do inflict HP damage directly. But, a knocked vase falling on someone’s head is another matter. The force only works in line of sight of the user.

Once, and only once – the item can summon 100 to 1000 minions. This action completely depletes the item of unseen minions, thereafter rendering the item useless.
This mass of minions could be used for example to:
• slow the passage of a foe through a corridor as a plethora of minions grasp at them;
• slow/break a deadly fall; minions grasping and pulling against gravity
• form a ‘human pyramid’ for the character to climb;
• combine together to generate enough force to nudge a heavy object, e.g. nudge a boulder down a ravine

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Tuesday Toot!! | Baton of Three Strikes

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Baton of Three Strikes ::

Summary
This item can capture and store up to 3 spells

Baton of Three Strikes

Detail
This item is useful in powering up a cleric or magic user character a bit.
This item allows them to take 3 extra spells into the dungeon, and at a risk, use the item defensively to suck up spells used against the party. The item might for example also allow a fighter to carry a ‘curing stick’ with him with healing spells stored inside.
The item stores spells – Therefore, spell-like abilities do not count, e.g. a stare attacks.

Use – the item has 3 gems on its shaft. Pressing a gem allows a single spell to be captured and stored by that gem. That is, provided the spell effect is directed at/near the item.
To release a spell stored in a gem, the other two gems must be pressed simultaneously. Spell can be released from the item by anyone without penalty.

Failure – there is a % chance that the gem capturing the spell is denatured/destroyed instead of capturing the spell.

Level of spell – The % chance of failure is equal to the spell level of the spell being captured (e.g. a 5th level spell has a 5% chance of destroying the gem).

Hostile spells – The % chance of failure is 10 times larger if the spell being capture is hostile to the user (e.g. a 5th level hostile spell has a 50% chance of destroying the gem).

Class conflict – anyone can use the item to capture a spell, but if they are not familiar with that branch of magic there is a +25% increase in the chance of failure.

Table summary:

Spell Lv Friendly Base % Hostile Base % Class Conflict modifier
1 1% 10% +25%
2 2 20
3 3 30
4 4 40
5 5 50
6 6 60
7 7 70
8 8 80
9 9 90

Examples
(a) A cleric (or fighter) trying to store a (non hostile) Web spell (i.e. a 2nd level magic-user spell) would have a % failure chance of 2%+25%=27%.

(b) If the above spell were hostile, then (2%x10)+25%=45%.

If the cleric were a magic user instead, then the +25% class modifier would not apply, so (a) would be 2% and (b) would be 20%.

Therefore, it is far safer to ‘bank’ your own spells prior to an adventure, rather than trying to catch a foe’s spell on the fly. That said, sucking a hostile fireball into the item might save the party’s skin!

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Tuesday Toot!! | Blackstone’s Bracelet of Cauterised Cutting

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Blackstone’s Bracelet of Cauterised Cutting ::

Summary
Allows cutting without drawing blood

Blackstone’s Bracelet of Cauterised Cutting.png

Detail
When the bracelet is put on, the hitting surface of any held weapon is covered in a thin layer of super-hot air.

Edged weapons
The super-hot layer of air, riding the edge of the blade like a razor, instantly cauterises any wound caused by the weapon. So, when used, no blood is spilled in combat.
Therefore, this item allows (those) clerics who are not normally allowed to spill blood in combat, to use bladed weapons.

The damage caused by cauterisation is cancelled out by the reduction in blood loss, so no extra damage is caused.

Blunt weapons
The sheath of hot air actually makes blunt weapons more unwieldy, and so harder to hit with (-2 to hit); but it does do some extra searing damage (+2 damage).

Cold Ones & others
Clearly creatures not fond of ‘heat’ will find this weapon especially vexing.
In addition, the cauterisation effect might interfere/prevent special creature abilities, e.g. the regeneration ability of trolls.

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous