Monthly Archives: December 2020

Wrong doubles | using 2D6 ‘side double’

Sometimes I see a 2D6 random table which includes a rule about doubles; usually if the two top faces are a double (i.e. the same number) then something unusual happens, e.g. a wildcard event.

Snake_eyes_with_Chinese_dice

What I don’t especially like about these ‘double’ rules is that these ‘doubles’ don’t feel independent of the main result. For example, ‘snake eyes’ or a double 6 are usually the worst and best result and always a double. So, you can’t get a ‘snake eyes’ without triggering the wildcard event. And maybe that’s OK.

Suggestion
… but, here’s a suggestion … roll the 2D6 (as normal) but also pinch the dice together so two faces kiss. Then look at the two faces that are opposite the kissing faces. If those opposite faces are a double, then trigger the wild card.

These ‘side doubles’ are more or less independent of the main result on the top faces, i.e. about 1 in 6* (although if the top faces are a double, then the probability rises (I believe) to 1 in 4, which seems app to my mind).

* For reference, in case it is not obvious, ignoring the side faces, getting a double on the top faces is 1 in 6.

‘Side double’ example:
If the below 2D6 are brought together (along the yellow arrows) such that the two faces are kissing. Then, the faces opposite the kissing faces are a ‘side double’, i.e. a ‘double 2’ (pink arrows). In this case it is just happenstance that the top faces are also a double (snake eyes).

kissing 2D6

This idea has its roots in this blog post: http://tarsostheorem.blogspot.com/2020/04/dice-are-statblocks.html

More on the maths
Please see: https://discourse.osrrpg.com/t/wrong-doubles-using-2d6-side-double/1136

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Me on DriveThruDriveThru

Grimbo Grotto | Christmas Farcical Horror Adventure

It twas the night before a crisp mass snowfall and nothing was stirring,
except a drunken ‘potty-mouthed’ were-reindeer high on psychedelic mushrooms

A system neutral 4 page one-shot adventure with a farcical X-Mas horror vibe

Featuring:

'Rude Olf' by  James V West

‘Rude Olf’ – thanks to James V West  for letting me use this image – http://doomslakers.blogspot.com

:: Were-reindeer cult

:: Evil gnomes running a clandestine psychedelic mushroom harvesting operation

:: Candy Cane Golem

:: Gift Wrapping Monster

:: Mimic Presents

:: Giant Putrid Gravy-Spewing Undead Turkey

:: Tree Ent Christmas Tree hostage

 

 

Adventure Preview:

It’s PWYW and can be downloaded from here: image_preview  Grimbo Grotto

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Me on DriveThruDriveThru; at the moment I’m mainly pimping this ^ and my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Hear of the Unknown.

Hexing that alignment grid

More on Hex Flower design – please see my Hex Flower Cookbook

Related to a side project (out next year …); but also mainly for fun:

7F34D614-F6BD-4EDB-8BBA-C7BB103981DA

Blocks of good and evil and the yin-yangs of law and chaos …

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Me on DriveThru. At the moment I’m mainly pimping my procedural dungeon generator using Hex Flower game engines: In the Heart of the Delve & Dangerous. It’s PWYW and close to being ‘Silver Best Seller’ on DriveThru.

Face Folio | just an update

Just a little preview of some concept sketches for the ‘Face Folio‘ Kickstarter (100 PC/NPC portraits for your RPG game):

FF concept sketches sm

Funded last year as part of Zine Quest 2.

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Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous