TLDRQ – what’s a Hex Flower anywho? A Hex Flower (HF) is like a random table, but with a memory.
I get quite a few questions about how (my) Hex Flowers work. Fairly recently I uploaded some videos to YouTube where I playtest these HFs with accompanying diagrams:
-
- Video 2b – (if necessary jump to time ~ 1hr 16min) – HFs used to generate wilderness terrain, weather and encounters (procedural Hex Crawl) using ‘In the Heart of the Unknown’
-
- Video 3 – continuing using HFs to procedurally generate wilderness terrain, weather and encounters (procedural Hex Crawl) using ‘In the Heart of the Unknown’
- Video 4 – Party get in a pickle – Trial by Jury Hex Flower
-
- Complete Playlist – as above, but including all the actual plays e.g. boss fights etc.
Of course, this is not the only (or best) way to use HFs. This is just me testing HFs on a pal that has never used them before.
Hex Flower Cookbook – where I discuss Hex Flower Game Engines and some background and possible uses
– – –
Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous