I’m always interested to see what people are doing with Hex Flowers (HF).
Please tell me what you’re up to!
Recently the blogger from Tev’s Next Idea showed me this:
Which is a neat idea about exploring a post-apocalyptic warehouse “manned” by killer robots. I think the idea is to make the full version (with an interesting depletion mechanic) available on DriveThru.
And, on the Danger is Real blog, there is a program that uses In the ‘Heart of the Unknown’ to generate a terrain map (cool):
:: Limited access zones
On Redditor ‘iceandstorm’ showed me this neat idea where only parts of a(n extended) HF become available seasonally (I might try something like this at some point with a standard HF but with an extra 6 hexes, 3 on the upper left and 3 on the lower right ‘corners’ of the HF – maybe accessible when you have the magic key etc … dunno yet):
Speaking of new ways, I like my ‘non-return mechanic’ in my Monopoly HF:
The idea is you cannot simply go backwards in one turn. I had an idea for using this kind of idea for the start flooding sequence in Deep Carbon Observatory.
Background – what’s a Hex Flower anywho? A Hex Flower (HF) is like a random table, but with a memory.
Hex Flower Cookbook – where I discuss Hex Flower Game Engines and some background and possible uses
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Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: Weather generator – Weather Hex Flower
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous