This is just a quick Hex Flower update.
:: In the Heart of the Eternal Forest – procedurally explore an Eternal forest
:: Attack on the Death Star – Procedural attack on the Death Moon, Planet or Star – procedurally attack the Empire/s evil planet sized weapon
Background – what’s a Hex Flower anywho? A Hex Flower (HF) is like a random table, but with a memory.
Hex Flower Cookbook – where I discuss Hex Flower Game Engines and some background and possible uses
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Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous
Solid gold as usual! I just paid the suggested price for both on DTRPG. Thanks for putting these out there! I’m keen to mess around with ways to turn the opponent relative position tracker into a full-blown dogfighting engine – maybe merging it somehow with the moves from Flying Circus (okay, maybe that’d be a bit of a stretch).
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Thanks! Sounds fun. If you want, email (contact tab) me and I could perhaps send you the Word file ,which you might be able to use as a template.
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