Field Guide to Random Table Design in RPGs

I saw this post by the well-known blogger, podcaster and RPG great Judd Karlman.

It got me thinking about random table structures, and so I wrote this:

FGtRTDCover

The idea here is to consider how to make/tweak random table structures to suit your RPG needs. It probably overeggs the pudding. However, if this might be of interest, please check it out.

Snap shot:

Snip FG

– – –

Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

5 thoughts on “Field Guide to Random Table Design in RPGs

  1. jameseck

    I know a lot about probability and distributions and I thought I already probably knew everything you would say, but this document has actually taught me a few things that will make making tables easier, if not also better. Thanks!

    Liked by 1 person

    Reply
  2. Pingback: 2022 | end | Goblin's Henchman

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