Field Guide to Random Table Design in RPGs | Video walk through

Just a video walkthrough of my ‘Field Guide to Random Table Design in RPGs’ (which recently turned Copper Metal Best Seller on DriveThruRPG):

Background: 

I saw this post by the well-known blogger, podcaster and RPG great Judd Karlman.

It got me thinking about random table structures, and so I wrote this:

FGtRTDCover

The idea here is to consider how to make/tweak random table structures to suit your RPG needs. It probably overeggs the pudding. However, if this might be of interest, please check it out.

Snap shot:

Snip FG

– – –

Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

2 thoughts on “Field Guide to Random Table Design in RPGs | Video walk through

  1. JAPartridge

    A really really weird semi-off-topic comment about some of your graphs in your thumbnails…

    I was recently looking into procedural content/world generation and skimmed through a paper discussing geological description/classification of different types of mountain shapes and some of your graphs strongly remind me of them. I may have to check this out for topological purposes. 🙂

    Liked by 1 person

    Reply

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