Author Archives: Goblin's Henchman

Kung Fu Pig | … a solution at last !!!

We’ve all been there; the perennial problem of what to do about the Kung Fu Pig?

Typical Problems We’ve All Encountered
The PCs have polymorphed the ‘Big Bad’ (a monk) into a pig; and/or the old chestnut of the Were-Boar in Oriental Adventures; and/or Miss Piggy in Toon. Combat is imminent, but what to do about your swinish martial artist?

Solution:
Fear not, your faithful servant offers the following fight mechanic for your consideration:

Step 1: Locate your “Pass the Pig” novelty dice (yes, the porcine shaped ones):

pigs_1000x1000.jpg

Step 2: Briefly reminisce about playing ‘Pass the Pig’ as a kid, but move on.

Step 3: Each combat round, cast the pigs onto the table with grime-faced aplomb, and use these to determine Piggy’s actions (see below)

In essence, one pig-die represents the onkier’s defensive strategy (or lack of it), and the other pig-die the porker’s offensive strategy (or again the lack of it)

Roll Outcomes:

Pig Results.png

Combos:
Simply sum the results of the two pig rolls. Except, for double offensive moves, then (a) multiply the To Hit modifiers; and (b) add the damage (DA) modifiers.

Cheat Sheet
Below is a cheat sheet to save everyone (except me) some time:

Pigs Cheat Sheet.png

The first number is the ‘To Hit’ modifier for both the pig and its opponent. The number in parenthesises is the damage (DA) modifier for the pig and its opponent. The pink zone (bottom right 3 x 3 grid) is the double offensive zone.

Further reading
For those that care about porky probability, please see: https://pubsonline.informs.org/doi/pdf/10.1287/ited.1120.0088

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Can’t Remember the Name But the Fangs look Familiar

Tuesday TootG+ is closing closed. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

Background:
This is a video demo of a monster spotting (recognising) widget:


The idea is that maybe a PC knows something about the monster they have just encountered. This information might be useful. The idea is to give PCs like a low level magicuser something useful to do.

This Widget was put up on G+ and automates the process I submitted to ‘& Magazine’.

Screen capture:

CRTNBTFLF

& Magazine
This widget is based on ‘& magazine’ issued 12; pages 35-39;  “Can’t remember the name, but the fangs look familiar”. Link: http://www.and-mag.com/wp-content/uploads/2015/09/and-mag-i12.pdf

Widget
The Excel widget can be found here: xls Download

FYI – Table of the mistakenly known things:
For the hell of it, below is the full list of mistakenly known things:

1 has acid attack
2 is an stral creature
3 blood cures wounds
4 body parts are useful (e.g. make armour or weapon)
5 breaths water
6 cannot cross a chalk circle
7 cannot cross running water
8 cannot lie
9 causes rotting flesh
10 charms at will
11 climbs walls
12 has cold attack
13 is controlled by speaking its true name
14 can curse
15 is delicious to eat
16 can dodge missile weapons
17 drinks blood
18 eats brains
19 has ESP
20 is an ethereal creature
21 explodes if killed
22 fears its own reflection
23 has a fire attack
24 can grant wishes
25 has been cursed
26 has no reflection
27 has weak spot (e.g. Soft underbelly)
28 hates holy symbols/can be turned
29 hides in shadows
30 can drain HPs
31 is hurt by acid
32 is hurt by blunt weapons
33 is hurt by cold
34 is hurt by fire
35 is hurt by holy water
36 is hurt by light
37 is hurt by lightning
38 is hurt by silver
39 is hurt by water
40 is immune to acid
41 is immune to charm type spells
42 is immune to fire
43 is immune to good-based magic
44 is immune to lightening
45 is immune to magic
46 is immune to magic weapons
47 is immune to missile weapons
48 is immune to non-magic weapons
49 is immune to cold
50 is immune to evil-based magic
51 is immune to holding type spells
52 is immune to wands
53 has infravision
54 is a prankster
55 brings bad luck is killed
56 has level draining
57 can levitate
58 has lightning attack
59 likes alcohol
60 likes to play riddles
61 loves gems
62 loves gold
63 is a lycanthrope
64 is magic casting
65 has magic resistance
66 is a master pickpocket/thief
67 is a messenger of a god
68 can mimic voices
69 is a mind reader
70 must give safe passage if asked
71 is only hit by magic weapons
72 is only hit by strong magic weapons
73 is never asleep
74 is never surprised
75 is not harmed by bladed weapons
76 is not harmed by blunt weapons
77 can only be finally kill with a Wish
78 can only attack if attacked
79 is only hurt in the ethereal/astral plane
80 can only see moving objects
81 has a petrification attack
82 is poisonous
83 is prone to bickering
84 is psionic
85 can regenerate HPs
86 has a secret attack
87 can sense an enemy
88 can shape shift
89 shuns light
90 can spot illusions
91 has telekinesis
92 can teleport
93 has troll-like regeneration
94 has ultra vision
95 is undead
96 has parts useful as spell components
97 has very good hearing
98 has a very good sense of smell
99 is very vulnerable to magic
100 has weak limb joints

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

 

Random Encounter gone Fighting Fantasy | … making Gonzo FFonzo?

Wacky idea of the week …

This might appeal to DMs that lean into the ‘gonzo’, and for those looking for a snippet of teen gaming nostalgia …

Looking for an ‘out there’ random encounter … then reach no further than your collection of Fighting Fantasy books. Flip the pages at random and select an encounter from that page (or roll a D400; D4&D100) … improvise as necessary.

If it’s a transitional-type encounter, play out the pages until you do get to an encounter; or flip until you see a picture you like.

A selection of ‘Random Encounter’ source books: 

Dungeons

FF DD    FF CoC    FF WofM   FF ToC

Forest

FF FoD

Desert / Temple

FF ToT

Swamp

FF SS

Island

FF IotLK

Tundra

FF CotSW

Travler

FF ST

Roadwars

FF FF

 

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Simple Excel Mapper update | Icons added

Tuesday TootG+ is closing closed. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.Simple dungeon mapper

This is a throwback and an update. This is a simple mapper I made using Excel and its ‘conditional formatting’ option. It’s basic but free.

I’ve updated this mapper to include a few icons. It’s a thing I’ve been meaning to do for a while.

Original Video Demo

This video keeps chugging on YouTube, it consistently gets 10 to 20 hits a day.

Update: Icons added

Basically, any image can be placed on the map, so I incorporated some CC ones, made them small to use as icons:

icons 2      icons 1

These icons allow a greater deal of customisation. Feel free to use your own.

Download:

xls XLS Mapper

Screen Capture:

Mapper 101

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

 

 

Aadercap | The Harry Clarke Bestiary

Aadercap

Aatercap2

Come closer …

When a psychic dies, sometimes there are enough malign thoughts to coalesce into a being of sorts. The entity resembles an impossibly dark fluid-like mass, with slit eyes and massive maw.

Aadercaps want thoughts, it needs them to grow.  Its name in the corrupted form (i.e. Headercap) comes from its tendency to wear its victims’ heads on its body, like a macabre meat cap. This because, direct contact with the brain stem leads to visceral memory adsorption.

Stats
They have the same stats as a goblin, except:

Hit dice – Each time it consumes an intelligent creature’s thoughts, it gains one hit dice. However, the new HD total cannot be more than +2 of the victim’s HD/level. So, devouring endless Kobolds only leads to a 3 hit-dice Aadercap. Therefore, it needs to dine on more powerful creatures to become more powerful.

AC – as leather; gaining one class type/grade improvement per HD gained.

Attacks – 1 x bite (damage like a two-handed sword); 2 x claw (as dagger).

Special attack – for each HD it can do a special attack (the set regenerating after rest):

:: Charm/hypnotise
:: Fear/project nightmare
:: Telekinesis
:: Telepathy
:: Sleep
:: Hold person/fright
:: Anti-charm/Animosity to friends
:: Invisibility
:: Soul bite – ingest victim’s intellect, wisdom or charisma points

So, a 3HD creature can do any three special attacks per day.

Ascension
At 10 HD the Aadercap either dies (see below) from the accumulation of its malign thoughts; or it manages to transcend into the ethereal plane to digest its accumulated memories; excreting what remains into the prime material plane as base and virulent prejudices.

Death
If killed or dies, roll a die equal to its HD and subtract a D4. If the number is negative, the creature is dissipated and dead. If positive, the Aadercap regenerates later having that number of HD.

This work is Creative Commons under https://creativecommons.org/licen ses/by/4.0/

For more information, please see: https://cavegirlgames.blogspot.com/2019/04/community-project-harry-clarke-bestiary.html

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Pouch of Offensive Coin

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Pouch of Offensive Coin ::

Summary
Coins placed in this accursed pouch acquire an offensive illusionary quality, making spending the affected coins nearly impossible. The illusion is not visible to the bag owner. Only charitable use can remove the illusion

PoOC

Detail
The money pouch (sometimes a money belt) is well made. It often has a bawdy scene embroidered on the outside in silver thread and the phrase:

“If money be the root of evil, then least be charitable the shoots therefrom”

This pouch acts like a small bag of holding, but accepts coins only. Other items are rejected by it. Coins placed in the pouch will appear to disappear, as if falling down a long dark well, but the coins can be readily retrieved again.

To the owner of the pouch (and friendly eyes), the retrieved coins will appear bright and shiny as if newly minted, as if magically cleaned by the pouch. The affected coins will look more valuable.

However, the coins will appear completely different to anyone potentially receiving the coins in payment/gift.

That is, casual viewing by a third party (i.e. who are not actually being paid with the affected coins), will not note anything unusual about the affected coins.

The affected coins are now covered by an enchantment/illusionary veneer. The illusionary veneer adapts itself to be as offensive as possible to the potential recipient of the coin (but again this illusionary veneer is not visible to the bag owner). The illusion has the ability to catch the eye of a potential recipient, even in very low light.

The illusionary veneer can take many forms.

It might contain a vulgar image, perhaps of a body part, it might look like it is covered in blood or faeces, it might contain a blasphemous image, unholy symbol, unlucky portend, libelous/propaganda statement, or simply look like the coinage of a mortal enemy (e.g. Orcish coin).

Basically, anyone except the truly emotionless (like the undead) will be offended by being offered the coins in payment.

At best the potential recipient will angrily refuse payment, and ask the character to leave, or at worse become immediately violent and attack the coin giver.

The coin recipient will of course assume the coin giver knows what offensive image lies on the coins. Any denial by the coin giver will likely offend the potential recipient even more.

The illusion/enchantment can only be removed when the coins are freely given/spent in charity. Thereafter the coins are normal again.

Melting down the affected coins causes the coins to explode, doing 1 damage per coin to anyone nearby. The coins are atomized in the explosion.

It is speculated that the item was created by a paladin sect who wanted to ensure that coins once acquired, could only be put to good use (i.e. once placed in the item, coins are all but useless for any other purpose than for charitable use). To most others, the item is an accursed monstrosity.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Hex Power Flower – Weather

This is an interesting take on the Hex Power Flower idea.

It was posted on the For Glory #1, The Hexanomicon Kickstarter by Ariel Churi ; which of course must be filled with great stuff if this didn’t make the final cut …
;O)

Weather.png

I’ll defo be watching for any future KS!

Comments
I like the latency of the 8, 9 option (will need to ponder this some more), and the instructions are super clear (better than mine!).

I’ve had the idea of doing a weather HF, but probably one closer to my ‘In the Heart of the Sea‘ procedural adventure:

InHotS the cover image

However, that said, Ariel Churi’s HF looks great and is simples (aside from the DCC D7’s!).

Background

If you’ve got no idea what this post is about, the below links give some context:imagined journeyHere’s a link to the original posting about using the 19 Hex Power Flower as a Hex Crawl Engine:
HPF – What the Hex’s Next? 

8hfThis is a link to more kinds of 19 Hex Power Flowers (with some being quite silly/fun):
Hex Power Flower (HPF)

 

3hfThis is a link to the ‘theory’ (or at least rational) behind this idea:
2D6 + 19-Hex Power Flower

 

 

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