Category Archives: Collaboration

Aadercap | The Harry Clarke Bestiary

Aadercap

Aatercap2

Come closer …

When a psychic dies, sometimes there are enough malign thoughts to coalesce into a being of sorts. The entity resembles an impossibly dark fluid-like mass, with slit eyes and massive maw.

Aadercaps want thoughts, it needs them to grow.  Its name in the corrupted form (i.e. Headercap) comes from its tendency to wear its victims’ heads on its body, like a macabre meat cap. This because, direct contact with the brain stem leads to visceral memory adsorption.

Stats
They have the same stats as a goblin, except:

Hit dice – Each time it consumes an intelligent creature’s thoughts, it gains one hit dice. However, the new HD total cannot be more than +2 of the victim’s HD/level. So, devouring endless Kobolds only leads to a 3 hit-dice Aadercap. Therefore, it needs to dine on more powerful creatures to become more powerful.

AC – as leather; gaining one class type/grade improvement per HD gained.

Attacks – 1 x bite (damage like a two-handed sword); 2 x claw (as dagger).

Special attack – for each HD it can do a special attack (the set regenerating after rest):

:: Charm/hypnotise
:: Fear/project nightmare
:: Telekinesis
:: Telepathy
:: Sleep
:: Hold person/fright
:: Anti-charm/Animosity to friends
:: Invisibility
:: Soul bite – ingest victim’s intellect, wisdom or charisma points

So, a 3HD creature can do any three special attacks per day.

Ascension
At 10 HD the Aadercap either dies (see below) from the accumulation of its malign thoughts; or it manages to transcend into the ethereal plane to digest its accumulated memories; excreting what remains into the prime material plane as base and virulent prejudices.

Death
If killed or dies, roll a die equal to its HD and subtract a D4. If the number is negative, the creature is dissipated and dead. If positive, the Aadercap regenerates later having that number of HD.

This work is Creative Commons under https://creativecommons.org/licen ses/by/4.0/

For more information, please see: https://cavegirlgames.blogspot.com/2019/04/community-project-harry-clarke-bestiary.html

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | MAD (magazine) Map Musings

Tuesday TootG+ is closing. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

Background
MAD Mag Map.jpegI think anyone reading this blog post will probably remember MAD Magazine, and in particular the inside back cover, which often had a picture which would fold-in to form a new unexpected picture.

I wondered if a RPG map in this format would present some interesting gaming challenges. For example, the PCs trigger some event and suddenly the map literally expands. Perhaps an interesting trap for a heist type adventure. For example, it might be easy to get into the tomb, but a great deal harder to get out again.  This idea might work well for a Cthulhu adventure where mind-bending antics are the norm.

Anyway, I had this idea because someone posted a vertical (cross-sectional map) on G+. Sadly, I can’t recall who did this now. I believe it was someone that I was following, but not someone I interacted with a lot. For some unknown reason this MAD idea immediately occurred to me when I saw their map. So, no random third-party G+ post, no MAD idea from me. This completely random cross-pollination of ideas will be one of the the thing I miss most about G+ when it is gone (in about a week).

In the wild

After posting this idea, at least one person (i.e. Eneko Menica on YouTube) put the idea into practice, with this nice map, i.e.:

 

More recently from me …

The Indefinite Train – Community Project

I saw this post by Skerples. for a new collaborative project about a sort of Twilight Zone locomotive. I decided to make a train carriage that makes use of this MAD concept.

The idea being the train carriage is about 2/3 normal size (top image). But, if the PC’s solve the puzzle an inter-dimensional portal opens between the carriage (bottom image). So, when triggered, the DM unfolds the map to reveal the portal. The PC’s may even be separated by the portal space when it is triggered causing some potential problems. You can read my submission here (along with the other submissions to date).

Skerples.’s idea is a fun one, please consider submitting your own entry to this collaborative project.

Well that’s it. If you ever make a MAD map, I’d be interested in seeing it!
:O)


1988 Dungeon

1988 Dungeon

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony and my ‘1998 Dungeon‘.

OSR: The Indefinite Train – Community Project

train side finalSkerples. has started one of those Gygaxian Democracies, a collaborative megadungeon, where people submit a train carriage.

The train being a Twilight Zone affair. Read the blog!

If you want to get aboard, here’s the link

Anyway, submitted mine. A carriage with a secret portal …

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1988 Dungeon
Me on DriveThruDriveThru
At the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony
and my ‘1998 Dungeon‘.

Ability Checks are you doing them wrong? | Dies, Dies, and Statistics

Is a D20 ability/skill test system better than a 3D6 test system?


and-mag-i14-thumb-150x150The full article on this (with numbers) can be found here:
& magazine #14 – Animal Companions
;
please see pages 29 to 35

 

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1988 Dungeon
Me on DriveThruDriveThru
At the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony
and my ‘1998 Dungeon‘.

 

Tuesday Toot!! | I roll to disbelieve … too late

Tuesday TootG+ is closing. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

Background:
Room 20 - Phantasmal Blood Vine.JPGIllusions are funny things in RPGs. Back in the day they were quite prolific and led to a ‘I disbelieve’ culture. Players (or rather their PCS) would alternate from swapping every square foot of the dungeon with a 10 foot pole to disbelieving everything that came before them (when not ‘targeting the darkness’ with magic missiles).

On G+ I saw a post by Shane Ward of the 3toadstools blog fame who was recruiting to make a collaborative dungeon. So, I thought I’d do a room.

I thought it would be nice to have a throwback ‘illusionary’ type encounter.

But since we’re all too ‘street’ these days, and with the foregoing remarks in mind, I thought about making a ‘illusory encounter’ that was more in keeping with the OSR sensibilities.

Idea:
The genesis of the idea was “What if the players didn’t disbelieve the illusion” (after all it was a player not PC driven phenomena). Which led in turn to the idea of the players creating the illusion themselves. It’s hard to disbelieve that which you create, surely?

So, the premise of the room was to ‘source the table’ invite the players to describe what was in the room. AND THAT would be the illusion. The players had already chosen not to disbelieve. Disbelieve that suckers (… errr … would say a 15 year old DM in 1987) !!!!

Implementation:
An Invitation From The Blue Baron 101There’s a whole mechanic involving a blood sucking vine that generates illusions to drink the PC’s blood and what not.

For more on this, please check out Room 20 (Phantasmal Blood Vine) of the ‘An Invitation from the Blue Baron’ (It’s free on DriveThru).

There’s also a sequel: The Return Of The Blue Baron.

c AntMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony and my ‘1998 Dungeon‘.

 

Tuesday Toot!! | The ‘Balanced’ Encounter

Tuesday TootG+ is closing. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

drill.jpgThe ‘Balanced’ Encounter’ was a puzzle/trap submitted to a competition organized by the podcasts ‘Gaming and BS‘ and ‘Hobbs and Friends of the OSR‘ (as it was then). I learnt about these podcasts on G+.

The competition idea was to make an OSR-style encounter using one of: giant rats, giant spiders or ogres.

The compilation of the competition entries (including this one) was published on DriveThru and can be downloaded for free here: Link

drill 2How it works: Essentially, the puzzle involves figuring out that a giant Archimedes Screw (see above) can be used as a novelty staircase.

That is, for the PCs to get across the chasm, they  must walk in single file along the groove in what looks like a giant (and slowly spinning) drill bit – see image left.

 

While the ‘pitch’ of the screw is not quite right in the below animated gif, it might help to explain the idea. Imagine you’re looking down from above and this giant screw spans a chasm. Then imagine walking from right to left between the ‘fins’ of the spinning thread (you can use your mouse icon to recreate the idea; stay between two ‘fins’). Eventually, you will reach the other side. Walk too fast and you out pace the thread and walk off the edge. Stop (or walk too slowly) and the thread spins you off. Also, because of the shape and way the thing spins, there is no way to walk back down the ‘screw’.
giphy

To spice things up, when exposed (and separated) on the ‘staircase’ the PCs can be attacked, for example by giant spiders or perhaps flying creatures like stirges.

mutrt
This puzzle gets a nice mention here on the Morrus’ Unofficial Tabletop RPG Talk podcast at 5:50: https://morrus.podbean.com/e/33-exploring-dragonlance

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c AntMe on DriveThruDriveThru; at the moment I’m mainly pimping my
procedural adventure ‘
Carapace‘ about a giant ant colony. 


James V West Gexit
“Once more unto the breach, dear friends, once more”
Fight on dear Gexit
(drawing by James V West)

Ford’s Faeries: A Bestiary Inspired by Henry Justice Ford

I’m very pleased to see this come out:

Link to the free .pdf:  https://www.drivethrurpg.com/product/258394/Fords-Faeries-A-Bestiary-Inspired-by-Henry-Justice-Ford

5E49E4BB-02BB-45C4-832F-36F3D6E06AD0

I’ve got some monsters in this collaborative project, and think there are some really good ideas in this thing. Check it out!

:O)

At the momement, I’m also pimping these:

:: The Master’s Hoard

TMHA System Neutral Collection of (quirky) Magic items.

Hopefully most of the items in this (free) download are fairly original.

 

:: Maze & Pursuit

Maze & Persuit v2A simple game where a player tries to escape a Maze and to evade a Hunter.

It also might work as a simple mechanic for chase rules in RPGs.

Downloadimage_preview