Category Archives: Publication

Puzzle complex | … escape before it floods

Not my usual thing, but I made a puzzle complex (in three colour ways):

If you are interested you can download a higher resolution .pdf from here

Excel Mapper
xls  This free Excel mapper was used to make the map part

Demo video of the mapper


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InHotS the cover imageMe on DriveThruDriveThru; please check out my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

 

Eye Glog | … no relation to the GLOG system

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

Background – This monster was posted on G+ in about 2016. I’ve taken the liberty of cutting the description details down by more than half for this post. The creature was name before I heard of the GLOG system, so perhaps it’s due a name change … suggestions?

:: Eye Glog :: 

Eye Glog.jpg

Frequency:                   Very Rare
No. Appearing:          1
Armor Class:              7
Move:                            24’’
Hit Dice:                       1 and +1 HP per established host
% in Lair:                     95%
Treasure Type:           as per hosts
No. of Attacks:           20 + 10 per established host
Damage/Attack:         NA
Special Attacks:         See below
Special Defenses:       See below
Magic Resistance:     Standard
Intelligence:                 Average
Alignment:                  Neutral
Size:                               S to L
Psionic Ability:          Nil
Level/XP Value:         500 + 5/hp
(Stats for AD&D)

Description
This bladder-sized creature is a top-tier parasite, feeding on groups or whole communities.

Tactics
It silently floats above a group before shooting long hair-thin barbed tendrils through the pupil of each victim. Only a brief burst of pain is felt, a bit like a piece of grit hitting the eye.

The silk strong tendril rapidly bores into the optic nerve. The Glog is thereafter capable of manipulating what the hosts sees.

It first removes any visual presence of itself, including its shadow. The tendrils (often mistaken for stray hairs) then begins to siphon nutrients from its victims, returning its waste the same way.

The Glog is only interested in feeding, and it will change the appearance of the surroundings to keep its hosts together, and to steer them away from danger.

Health
Its hosts are weakened and prone to sickness. CON score is lowered by 1 per month until it is halved.

Ecology
Glogs tend to inhabit remote/rural areas. A large (cow-sized) Glog is capable of feeding off a small hamlet undetected for years.

It might permit visitor to enter and leave the village by eye-spiking them on the way in and releasing them on the way out. It has some extremely long tendrils for this purpose. If threatened it may make the visitor look evil/hostile/diseased, perhaps like a wounded lycanthrope holding a captive, to provoke the villagers into attacking.

Plot hook
Why does no one return from the happy vale of Nether Stowey? Why can’t the PCs navigate their way out of this darn but pleasant wood?

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Me on DriveThruDriveThru; I’ve not pimped my procedural adventure ‘Carapace‘ about a giant ant colony for a while.

Tuesday Toot!! | Platter of Phantasmal Food

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Platter of Phantasmal Food ::

Summary
An emergency source of food

PoPF

Detail
The platter generates translucent, delicious-tasting phantasmal food (i.e. real-seeming but illusionary food) tailored to the taste of the eater.

Up to 30 people (or 15 mounts) can safely eat from the platter for up to 30 days without suffering ill effects. Eaters will feel well, but their appearance begins to look appropriately wizened/starved over time.

Upon resuming a normal (real food) diet, the eater must eat double the usual amount of food for the same number of days that the platter was used. This replenishes their body’s missed food.

If an eater fails to consume the required amount of extra food afterward, they take starvation damage. Eaters who are ill or seriously wounded when taking starvation damage may require a save vs. death.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Portable Pocket of Pickpocketing

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Portable Pocket of Pickpocketing ::

Summary
Allows the possessor to reach into someone else’s Bag of Holding

PPoP

Detail
The item looks like a pocket-sized bag or large handkerchief with a rip/tear in it.

It is believed that these items are faulty (or damaged) Bags of Holdings. It is also possible that they were made deliberately. Please note, all references to ‘Bags of Holding’ in this item write up include ‘Portable Holes ‘.

The ripped portion of the item is inherently unstable, and is seeking to ‘anchor’ itself in the ‘non-dimensional space’ of a normal Bag of Holding.

Mechanic – When the item is within 60 feet of a (normal) Bag of Holding, the rip in the item will automatically form an inter-dimensional conduit (i.e. link) leading into that nearby Bag of Holding.

In this way, the item will allow the user to reach into the linked Bag of Holding. Things can be taken out, or placed into the linked Bag of Holding. The hole is too unstable to allow living beings to move through it.

This item could be used as a ‘shortcut’ entrance to one’s own Bag of Holding, or to allow two people to share the same Bag of Holding.

Predictably, thieves prize these items as they can ‘pick-bag’ a person’s most treasured possessions in relative safety. The thief might even plant ‘evidence’ in the linked Bag of Holdings to implicate others.

Sometimes these items will have thieves cant sayings embroidered around the rip, a translation might read.:

“Money is a miser’s passion, not a thief’s”

“Hunger makes a thief of any man”

“The traveler with empty pockets will sing in the thief’s face”

The item tends to link to the nearest Bag of Holding, if there is a choice.

When not linked to a Bag of Holding, anything put inside the item falls through the rip. However, anything held partly in/out will look odd. The bit poking through the rip will look ghostly transparent.

The two main limitations of the item are:

(i) when the item links (or detaches) from a Bag of Holding, there is a slight tug on the Bag of Holding that the perceptive might notice;

(ii) other than moving away from the location, there is no way to readily detach the item from a linked Bag of Holding.

One might imagine a ‘Big-Bad’ pulling the characters’ own items out of their Bag of Holding and using them against the party – even handing these out to his goblin henchmen like candy!

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

 

Aadercap | The Harry Clarke Bestiary

Aadercap

Aatercap2

Come closer …

When a psychic dies, sometimes there are enough malign thoughts to coalesce into a being of sorts. The entity resembles an impossibly dark fluid-like mass, with slit eyes and massive maw.

Aadercaps want thoughts, it needs them to grow.  Its name in the corrupted form (i.e. Headercap) comes from its tendency to wear its victims’ heads on its body, like a macabre meat cap. This because, direct contact with the brain stem leads to visceral memory adsorption.

Stats
They have the same stats as a goblin, except:

Hit dice – Each time it consumes an intelligent creature’s thoughts, it gains one hit dice. However, the new HD total cannot be more than +2 of the victim’s HD/level. So, devouring endless Kobolds only leads to a 3 hit-dice Aadercap. Therefore, it needs to dine on more powerful creatures to become more powerful.

AC – as leather; gaining one class type/grade improvement per HD gained.

Attacks – 1 x bite (damage like a two-handed sword); 2 x claw (as dagger).

Special attack – for each HD it can do a special attack (the set regenerating after rest):

:: Charm/hypnotise
:: Fear/project nightmare
:: Telekinesis
:: Telepathy
:: Sleep
:: Hold person/fright
:: Anti-charm/Animosity to friends
:: Invisibility
:: Soul bite – ingest victim’s intellect, wisdom or charisma points

So, a 3HD creature can do any three special attacks per day.

Ascension
At 10 HD the Aadercap either dies (see below) from the accumulation of its malign thoughts; or it manages to transcend into the ethereal plane to digest its accumulated memories; excreting what remains into the prime material plane as base and virulent prejudices.

Death
If killed or dies, roll a die equal to its HD and subtract a D4. If the number is negative, the creature is dissipated and dead. If positive, the Aadercap regenerates later having that number of HD.

This work is Creative Commons under https://creativecommons.org/licen ses/by/4.0/

For more information, please see: https://cavegirlgames.blogspot.com/2019/04/community-project-harry-clarke-bestiary.html

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Pouch of Offensive Coin

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Pouch of Offensive Coin ::

Summary
Coins placed in this accursed pouch acquire an offensive illusionary quality, making spending the affected coins nearly impossible. The illusion is not visible to the bag owner. Only charitable use can remove the illusion

PoOC

Detail
The money pouch (sometimes a money belt) is well made. It often has a bawdy scene embroidered on the outside in silver thread and the phrase:

“If money be the root of evil, then least be charitable the shoots therefrom”

This pouch acts like a small bag of holding, but accepts coins only. Other items are rejected by it. Coins placed in the pouch will appear to disappear, as if falling down a long dark well, but the coins can be readily retrieved again.

To the owner of the pouch (and friendly eyes), the retrieved coins will appear bright and shiny as if newly minted, as if magically cleaned by the pouch. The affected coins will look more valuable.

However, the coins will appear completely different to anyone potentially receiving the coins in payment/gift.

That is, casual viewing by a third party (i.e. who are not actually being paid with the affected coins), will not note anything unusual about the affected coins.

The affected coins are now covered by an enchantment/illusionary veneer. The illusionary veneer adapts itself to be as offensive as possible to the potential recipient of the coin (but again this illusionary veneer is not visible to the bag owner). The illusion has the ability to catch the eye of a potential recipient, even in very low light.

The illusionary veneer can take many forms.

It might contain a vulgar image, perhaps of a body part, it might look like it is covered in blood or faeces, it might contain a blasphemous image, unholy symbol, unlucky portend, libelous/propaganda statement, or simply look like the coinage of a mortal enemy (e.g. Orcish coin).

Basically, anyone except the truly emotionless (like the undead) will be offended by being offered the coins in payment.

At best the potential recipient will angrily refuse payment, and ask the character to leave, or at worse become immediately violent and attack the coin giver.

The coin recipient will of course assume the coin giver knows what offensive image lies on the coins. Any denial by the coin giver will likely offend the potential recipient even more.

The illusion/enchantment can only be removed when the coins are freely given/spent in charity. Thereafter the coins are normal again.

Melting down the affected coins causes the coins to explode, doing 1 damage per coin to anyone nearby. The coins are atomized in the explosion.

It is speculated that the item was created by a paladin sect who wanted to ensure that coins once acquired, could only be put to good use (i.e. once placed in the item, coins are all but useless for any other purpose than for charitable use). To most others, the item is an accursed monstrosity.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Ring of Alignment Kind

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Ring of Alignment Kind ::

Summary
The wearer can manipulate alignment detection attempts directed toward them

RoAC

Detail
The wearer automatically senses when their alignment is being read/detected, and if desired, may interfere in one of these ways:

(1) reflect the detection, so the detector unwittingly reads themselves

(2) project any alignment (of the wearer’s choice) to the detector

(3) attempt to reverse it, and read the detector’s alignment instead (see below)

Reflected, projected, and reversed readings only convey alignment details that the spell or effect would normally provide. (e.g., Detect Evil only reveals evilness, not lawful/chaotic details.)

Reversal Mechanic
For option (3), the wearer rolls one die of their choosing. Upon seeing the roll, they can choose to proceed with option (3), or pick option (1) or (2) instead.

If the wearer chooses to proceed, roll two of the same die for the detector (but don’t add them together). Whoever got the highest single number reads the other’s alignment, and learns the location of the ring; the loser learns nothing. On a tie, both parties ‘win’. If the detector learns nothing, they might suspect foul play.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.