Category Archives: Self

Carapace inspired adventure | Giant ant colony map in 4 levels and 3 slices

Carapace inspired adventure:
Here are some snippets – please see the full map here:

I think it’s really great.

Recent DriveThruRPG review
A nice recent review of my procedural adventure ‘Carapace’:

“There’s a surprising amount of material in this product. The main booklet ostensibly presents a basic adventure for a small group of 3rd to 6th level ADandD characters (or similar – the monster stats are from the ADandD Monster Manual, however), a raid on a giant ant colony causing problems for an isolated wilderness town. The material here could easily last several sessions, as there’s a small wilderness area to investigate, and the vested interests of the plot-hook NPCs to get embroiled in, aside from delving into the ant nest itself. A supplementary download with the booklet provides a sheet of portraits for all the NPCs listed. These are very well-drawn, to the point where I felt I could see possible familial links just from the faces. A second optional extra item adds a fresh level of problems for the players to solve over in the ant nest, which pushes a little towards Lovecraftian horror.

However, the meat of “Carapace” is the three variant random mechanics for generating the ant colony, two of which are mapless. One of these naturally employs the hex-flower method Goblin’s Henchman products are noted for. All three can be used on-the-fly, with player participation, and allow the creation of chambers of varying sizes, shapes and significant features within the nest, plus random encounters that increase in difficulty with distance into the colony. There’s also a ready-reference stat-block appendix page for all the monsters, including one new monster for this set-up.

Such random-generation mechanics clearly have uses beyond just this giant insect colony setting, as the booklet’s introduction notes. As the “Point Crawl” method uses schematic maps to give a 2D overview of key places and links within the colony, it can be used as a base to construct more detailed maps, should you wish. I did just that recently, by randomly creating a series of three vertical colony “slices”, and then linked them up with the normal “Carapace” semi-random number of passages, before drawing the series of what had become complete maps of the 3D colony layout. Think three linked ant-farm panels, basically.

Much to explore and think about here as a GM, exactly what I want from an RPG product. Don’t forget to drop the Henchman some cash if you too find it useful! “

:O)

Fear of a Black Dragon podcast review
Carapace was also thoughtfully reviewed on the Fear of a Black Dragon podcast; please check it out if you want to find out more: http://foabd.libsyn.com/carapace

Play test report
A play test of Carapace (run by me as the DM) can be found here.

Download Carapace
image_preview Carapace can be downloaded here

– – –

More of me on DriveThruDriveThru

Carapace | a recent review of my procedural adventure

Carapace Fight Low Res

New upcomming art

Recent DriveThruRPG review
A nice recent review of my procedural adventure ‘Carapace’:

“There’s a surprising amount of material in this product. The main booklet ostensibly presents a basic adventure for a small group of 3rd to 6th level ADandD characters (or similar – the monster stats are from the ADandD Monster Manual, however), a raid on a giant ant colony causing problems for an isolated wilderness town. The material here could easily last several sessions, as there’s a small wilderness area to investigate, and the vested interests of the plot-hook NPCs to get embroiled in, aside from delving into the ant nest itself. A supplementary download with the booklet provides a sheet of portraits for all the NPCs listed. These are very well-drawn, to the point where I felt I could see possible familial links just from the faces. A second optional extra item adds a fresh level of problems for the players to solve over in the ant nest, which pushes a little towards Lovecraftian horror.

However, the meat of “Carapace” is the three variant random mechanics for generating the ant colony, two of which are mapless. One of these naturally employs the hex-flower method Goblin’s Henchman products are noted for. All three can be used on-the-fly, with player participation, and allow the creation of chambers of varying sizes, shapes and significant features within the nest, plus random encounters that increase in difficulty with distance into the colony. There’s also a ready-reference stat-block appendix page for all the monsters, including one new monster for this set-up.

Such random-generation mechanics clearly have uses beyond just this giant insect colony setting, as the booklet’s introduction notes. As the “Point Crawl” method uses schematic maps to give a 2D overview of key places and links within the colony, it can be used as a base to construct more detailed maps, should you wish. I did just that recently, by randomly creating a series of three vertical colony “slices”, and then linked them up with the normal “Carapace” semi-random number of passages, before drawing the series of what had become complete maps of the 3D colony layout. Think three linked ant-farm panels, basically.

Much to explore and think about here as a GM, exactly what I want from an RPG product. Don’t forget to drop the Henchman some cash if you too find it useful! “

:O)

Fear of a Black Dragon podcast review
Carapace was also thoughtfully reviewed on the Fear of a Black Dragon podcast; please check it out if you want to find out more: http://foabd.libsyn.com/carapace

Play test report
A play test of Carapace (run by me as the DM) can be found here.

Download Carapace
image_preview Carapace can be downloaded here

– – –

More of me on DriveThruDriveThru

In the Heart of the Delve & Dangerous | Procedural Network/Dungeon Crawling Engine

In the Heart of the Delve & DangerousA Procedural Network/Dungeon Crawling Engine

‘In the Heart of the Delve & Dangerous’ contains a procedural point crawl adventure engine for exploring a network of interconnected spaces – e.g. dungeons, space stations or eldritch structures.

It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’ and ‘In the Heart of the Unknown‘, which is procedural wilderness Hex Crawling Engine.

Basically, in ‘In the Heart of the Delve and Dangerous’ there are two ‘game engines’ in the form of Hex Flowers. One engine drives locations and the other the encounters.

Each time you move to a new location, you procedurally determine what is there.

Please see below for a preview. A PDF version can be downloaded here: image_preview  ItHotDnD

ItHoTDnD - cover image

In addition, the download includes :

  • A template with blank encounters (to make your own adventures)
  • Optional chamber dressing random tables
  • An annotated example of play

More on Hex Flowers
You can read more about this Hex Flowers here ( my ‘Hex Flower Cookbook’) and on my Blog here.

Some Hex Flower Examples here

– – –

More of my stuff on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/9524/Goblin039s-Henchman

Face Folio for Zine Quest2 | 100 Fantasy Portraits for Tabletop Role-playing Games

FF current banner

>> Preview and get notifications of when the Kickstarter goes live here <<

Very soon this Kickstarter for Zine Quest2 is going to go live.

UPDATE: Now live !!

About the Kickstarter:
This is a simple project with a simple goal: to provide 100 fantasy portraits for use in your tabletop role-playing games. Referees are always on the lookout for NPC faces to show their players and players are always looking for portraits for their character sheets. This project aims to meet that need.

cf0b884aa7688d0a46507fe71089c4ba_original

The portraits will be organized into the following sets:

  • Human NPCs/PCs
  • Dragon-blood
  • Dwarf
  • Elf
  • Gnome
  • Halfling
  • Orc-blood
  • Demon-blood
  • Human nobles
  • Human peasants and towns folk

Each set will contain ten portraits, half male and half female. With the exception of the human nobles and peasants, the portraits will be a spread of adventuring classes.

9bd11c512632dff65be1715780319488_original

The Zine will have a simple elegant layout with 10 portraits per two-page spread, and organized in the above groups. There will be no blocks of text and no fluff to get in the way. That way this book can be used right at the table, as and when needed, for example when the referee suddenly needs an NPC to drop into the game.

The idea is also to provide initiative trackers like these which can be printed out for each portrait:

Well that’s the crux of it.

Hopefully, if you like this blog, this idea might be of interest to you.

:O)

#FaceFolio #ZineQuest2

DMG Map drawn in my Simple Excel Mapper

It’s been a little while since I updated and mentioned my Simple Excel mapper.

The mapper is PWYW on DriveThruRPG: https://www.drivethrurpg.com/product/282764/Simple-Excel-Mapper

Example
To show what this simple mapper can do, I thought I’d have a go at recreating the blank map in the classic 1e Dungeon Masters Guide (DMG):

DMG map in Simple Excel Maper

Here’s a detail shot:

DMG map detail

Here’s an example of a customisable popup:

DMG map detail (pop up)

Here are some icons you could add to the map:

Icons

Here’s a (oldish) demo video of the mapper:

 

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Heart of the Unknown.

Tuesday Toot!! | Amulet of Unseen Minions

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Amulet of Unseen Minions ::

Summary
The item can summon a weak force; or (only once) a mass of weak forces

Amulet of Unseen Minions.png

Detail
Once per day
– the item can summon an ‘unseen minion’.

The minion is in fact a ‘soft force’ that obeys the user’s will. When focused, the force can exert a force of up to about a pound. It can turn a door handle, lift a latch, knock over a vase. The force is not hard enough to do inflict HP damage directly. But, a knocked vase falling on someone’s head is another matter. The force only works in line of sight of the user.

Once, and only once – the item can summon 100 to 1000 minions. This action completely depletes the item of unseen minions, thereafter rendering the item useless.
This mass of minions could be used for example to:
• slow the passage of a foe through a corridor as a plethora of minions grasp at them;
• slow/break a deadly fall; minions grasping and pulling against gravity
• form a ‘human pyramid’ for the character to climb;
• combine together to generate enough force to nudge a heavy object, e.g. nudge a boulder down a ravine

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Heart of the Unknown.
More on Hex Flowers Game Engines.

Tuesday Toot!! | Baton of Three Strikes

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Baton of Three Strikes ::

Summary
This item can capture and store up to 3 spells

Baton of Three Strikes

Detail
This item is useful in powering up a cleric or magic user character a bit.
This item allows them to take 3 extra spells into the dungeon, and at a risk, use the item defensively to suck up spells used against the party. The item might for example also allow a fighter to carry a ‘curing stick’ with him with healing spells stored inside.
The item stores spells – Therefore, spell-like abilities do not count, e.g. a stare attacks.

Use – the item has 3 gems on its shaft. Pressing a gem allows a single spell to be captured and stored by that gem. That is, provided the spell effect is directed at/near the item.
To release a spell stored in a gem, the other two gems must be pressed simultaneously. Spell can be released from the item by anyone without penalty.

Failure – there is a % chance that the gem capturing the spell is denatured/destroyed instead of capturing the spell.

Level of spell – The % chance of failure is equal to the spell level of the spell being captured (e.g. a 5th level spell has a 5% chance of destroying the gem).

Hostile spells – The % chance of failure is 10 times larger if the spell being capture is hostile to the user (e.g. a 5th level hostile spell has a 50% chance of destroying the gem).

Class conflict – anyone can use the item to capture a spell, but if they are not familiar with that branch of magic there is a +25% increase in the chance of failure.

Table summary:

Spell Lv Friendly Base % Hostile Base % Class Conflict modifier
1 1% 10% +25%
2 2 20
3 3 30
4 4 40
5 5 50
6 6 60
7 7 70
8 8 80
9 9 90

Examples
(a) A cleric (or fighter) trying to store a (non hostile) Web spell (i.e. a 2nd level magic-user spell) would have a % failure chance of 2%+25%=27%.

(b) If the above spell were hostile, then (2%x10)+25%=45%.

If the cleric were a magic user instead, then the +25% class modifier would not apply, so (a) would be 2% and (b) would be 20%.

Therefore, it is far safer to ‘bank’ your own spells prior to an adventure, rather than trying to catch a foe’s spell on the fly. That said, sucking a hostile fireball into the item might save the party’s skin!

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Heart of the Unknown.
More on Hex Flowers Game Engines.

Tuesday Toot!! | Blackstone’s Bracelet of Cauterised Cutting

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Blackstone’s Bracelet of Cauterised Cutting ::

Summary
Allows cutting without drawing blood

Blackstone’s Bracelet of Cauterised Cutting.png

Detail
When the bracelet is put on, the hitting surface of any held weapon is covered in a thin layer of super-hot air.

Edged weapons
The super-hot layer of air, riding the edge of the blade like a razor, instantly cauterises any wound caused by the weapon. So, when used, no blood is spilled in combat.
Therefore, this item allows (those) clerics who are not normally allowed to spill blood in combat, to use bladed weapons.

The damage caused by cauterisation is cancelled out by the reduction in blood loss, so no extra damage is caused.

Blunt weapons
The sheath of hot air actually makes blunt weapons more unwieldy, and so harder to hit with (-2 to hit); but it does do some extra searing damage (+2 damage).

Cold Ones & others
Clearly creatures not fond of ‘heat’ will find this weapon especially vexing.
In addition, the cauterisation effect might interfere/prevent special creature abilities, e.g. the regeneration ability of trolls.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Heart of the Unknown.
More on Hex Flowers Game Engines.

Hex Flower Game Engines | an overview and some thoughts

Background:
For about the past year I’ve been blogging on-and-off about Hex Flower Game Engines (they are like a random table but with a memory). For example here and here.

Download
I decided to bring together a lot of what I’ve learnt about Hex Flower Game Engines and their design in one place, in a downloadable .pdf document.

The document can be downloaded from here: image_preview  Link

This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers.

Screen clipping:
And here’s an outline image of the document:

Overview image.png

Cover image:

Hex Flower Game Engines Cover

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping, well this ^

Tuesday Toot!! | Blade of Blinking

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Blade of Blinking ::

Summary
The user ‘blinks’ (i.e. teleports locally) when an adversary is hit

BoB

Detail
This weapon takes the form of a slicing weapon. Appended to the weapon is part of a Blink Hound, usually its tail.

Whenever a successful hit is made on a target, the user will ‘blink’, i.e. teleport locally, but still within striking range of the target.

To Hit Roll

  • Natural 20 – the target is so befuddled by the ‘blinking’ they are unable to attack the user with their next attack opportunity;
  • Successful Hit – the user ‘blinks’; see below for Blink Location;
  • Natural 1 – the users blinks, but ends up with their back exposed to the adversary

Blink Location
The ‘blink location’ is indexed to the weapon damage roll (see below). Where multiple dice are used for weapon damage (e.g. 3D6), then only the lowest die roll of the set is used to determine the ‘blink location’:

  • 1 Rolled – user blinks, but ends up front and center of the target (no advantage gained by the user or target);
  • 2 or 3 Rolled – user blinks to the side/flank of the target (next attack is: +1 to hit target; and -1 for the target to hit user);

•  4+ Rolled – user blinks behind the target (next attack: +2 to hit target; -2 for the target to hit user). Thieves also get an opportunity to backstab with their attack.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Race & Class Hex Flower Generator

Race & Class Hex Flower Generator

This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower.

Maybe this is a good excuse to play a class-race combination that you would not normally try?

Some things that interest me about it

:: In the end, this idea is a sort of demonstration of  a causality pathway when using Hex Flowers with a limited number of steps, i.e. the first result (e.g. “Half-Orc”) then leads on to only a limited number of possible results (e.g. “Fighter-Assassin).

:: This idea also explores a D6+D8 navigation mechanic. A D6+D8 navigation mechanic offers 14 outcomes (not 12 outcomes, i.e. when using 2D6); mixed dice of this kind gives a broader bell-type curve (e.g. when compared to 2D7); navigation has also been arranged to give a left-to-right “symmetrical” probability structure (rather than skewing to the left or right as when using my ‘normal’ 2D6 setup);  and the option for navigation to remain in the current HEX (i.e. on a roll of a 9).

Preview and download
Please see below for a preview. A PDF version can be downloaded here: image_preview  R&CHFG

Race & Class Hex Flower Generator - Cover v1.png

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Heart of the Unknown.

 

Mythic-Style Hex Flower Chaos Emulator

Mythic-Style Hex Flower Chaos Emulator

This engine is intended for use with the Mythic Game Master Emulator (MGME).

It introduces a new way to track the Chaos Factor (CF) using a Hex Flower; and a different option for the YES / NO engine.

Please see below for a preview. A PDF version can be downloaded here: image_preview  MsHFCE

Mythic-style Hex Flower Chaos Emulator - cover.png

One day, I might comment on the maths … for that one person who might care  …
:O|

Link to a Mythic flowchart

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Hear of the Unknown.

 

 

Carapace – A review on the Fear of a Black Dragon Podcast

Carapace Fight Low ResFear of a Black Dragon podcast review
Carapace was thoughtfully reviewed on the Fear of a Black Dragon podcast; please check it out if you want to find out more: http://foabd.libsyn.com/carapace

Play test report
A play test of Carapace (run by me as the DM) can be found here.

Download Carapace
Carapace can be downloaded here

 

– – –

More of me on DriveThruDriveThru

Tuesday Toot!! | Bottle of Misadventure

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Bottle of Misadventure ::

Summary
When players miss ‘game night’, what happens to their characters? Where do they go? Into this item of course!

BoMA

Detail
In the real world, this item serves as a way to rationalize where characters “go” when their players fail to turn up for a gaming session.

In the characters’ world, the bottle is an accursed and capricious item, taking one or more characters into its confines without warning. It also returns the characters without warning.

The normal looking bottle is located randomly on one of the party members who are outside the item. Like many cursed items it cannot be thrown away.

The characters inside the bottle are housed in an inter-dimensional space, and can only dimly perceive the outside world through the item’s thick smoky walls. The trapped characters cannot be communicated with. Time-based effects ceases when inside the bottle. Therefore, no rest, HPs or spells are gained etc. when inside the bottle. If an item (e.g. a key) is needed from a character inside the bottle, it is “possible” that the character briefly appears, only to be taken again, but not before the needed item (e.g. the key) is transferred.

:O|

Looking from the outside in, the trapped characters look still and strangely blurred, as if time-lapsed.

When the characters return from the item (i.e. when the players return to the game), it is as if the characters had never left their world. What the characters perceived while in the item will be the same as that told to them by the GM or by the other players by the other players.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

In the Heart of the Unknown | Procedural Hex Crawling Engine

In the Heart of the UnknownA Procedural Hex Crawling Engine

‘In the Heart of the Unknown’ contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling.

It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’.

Basically, in In the Heart of the Unknown there are three ‘game engines’ in the form of Hex Flowers. One engine drives navigation and encounters. The other two are related to terrain and weather conditions.

Each time you enter a new HEX, you procedurally determine what is in the new HEX starting from the last HEX result. So, Hex Flowers are sort of like a random table but with a memory.

Please see below for a preview. A PDF version can be downloaded here: image_preview  ItHotU

ItHotU - cover.png

More on Hex Flowers
You can read more about this Hex Flowers here

Some Hex Flower Examples here

– – –

More of my stuff on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/9524/Goblin039s-Henchman

Draw an Icosahedron by Hand – simple and step-wise how to guide

I quite like drawing icosahedrons by hand. They are often a bit squiffy, but nonetheless, I still find it fun.

I can imagine this might be interesting to a *few* people out there … so here’s a simple pdf with step-wise instructions:

 

 

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Axe Beak … drawn in 10 lines or fewer

Background: Following on from my post the other day, for a while I’ve been interested in the idea of drawing things using 10 lines (or fewer), while still hopefully capturing the essence of the thing …

I rolled some dice, consulted MMI and ‘Axe Beak’ came up.  In truth an archdevil came up first, but I had already descried to skip dinos and devils. If I do Giants and/or dragons, I’ll do just the ‘class’ of the creature and not all the variants …

Axe Beak in 10 lines:

 

Axe Beak

Ever feel like a worm being sized up for a meal …

Some more initial sketch(es)

Axe Beak full

On foot …

– –

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony and my ‘1998 Dungeon‘.

Tuesday Toot!! | Flutter-by of Misdirection

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Flutter-by of Misdirection ::

Summary
This item is most often used to distract a sentry or guard

FomD

Detail
The item is an enamel broach in the shape of a small flying creature, such as a butterfly, bee, moth, glow-worm, hummingbird, etc.

If thrown, the item transforms into a living version of the creature, and flies towards the target.

The target becomes bewitched (similar to charm magic), and will follow the flying creature up to 300 yards in a random direction, and always away from the user.

When the enchantment wears off, the target is free to return to whatever they had originally been doing (e.g. a guard returns to her post). Other than feeling slightly uplifted by the experience, the target will not think anything unusual or untoward has occurred.

While the item has only a single use, it is often found in sets of five, e.g. five differently coloured butterflies; or five different kinds of flying critter etc.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Orcs … drawn in 10 lines or fewer

Background: Following on from my post the other day, for a while I’ve been interested in the idea of drawing things using 10 lines (or fewer), while still hopefully capturing the essence of the thing …

I rolled some dice, consulted MMI and ‘orcs’ came up.  It’s such an iconic creature, that I nearly did a re-roll, but then thought I’d just go for it. This is it (I may or may not try to refine this some later):

Orc in 10 lines:

o1.png

Thaogg gonna chop you up …

Orc 1.png

Another try … perhaps less ‘raw’ than above

Some more initial orcy sketches

 

Link to other 10 line drawings posted before

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Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony and my ‘1998 Dungeon‘.