Category Archives: Master’s Hoard

Tuesday Toot!! | Peaster’s Cylinder of Alchemy

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Peaster’s Cylinder of Alchemy ::

Summary
The item allows low value coins like copper pieces to be upgraded to a smaller number of higher value coins (albeit at a cost)

PCoA

Detail
The cylinder-like item is made up of 4 hoops of metal (in the order copper; silver; electrum and platinum – note there is no gold hoop). The cylinder has a mouth 6 inches to a foot wide.

When copper (CP), silver (SP) or electrum (EP) pieces are dropped through the cylinder, the metal is upgraded to the next most precious category in the sequence (i.e. copper to silver; silver to electrum; electrum to platinum). The coins coming out the bottom of the cylinder are stamped with a fox and a fish.

In the sequence copper, silver, electrum and platinum, each metal is 10 times more valuable than the last. So if no value was lost in the transferring process, then the number of coins obtained in the conversion process would be 10 times fewer each time.

Personally, I would recommend in the transferring process that some of the money is lost (possibly syphoned off by the creator of the magic item).

I would use the following sliding scale:

  • For every 20 CP put through the item 1 SP is produced (i.e. 50% levy)
  • For every 12 SP put through the item 1 EP is produced (i.e. about 17% levy)
  • For every 11 EP put through the item 1 PP is produced (i.e. about 9% levy). That is:
Input coins

–>

Output coin
20 CP

–>

1 SP
12 SP

–>

1 EP
11 EP

–>

1 PP

As an example, if 2640 CP were put through the cylinder three times, 1 PP would be obtained (i.e. 2640 CP –> 132 SP –> 11 EP –> 1 PP).

Or just take some of the converted coins away!

Generally, a sensible party will only use the item when they have more coins than they can carry.

Imagine a dragon hoard being boiled down to platinum (and unconvertible gold); or a copper golem boiled down to a handful of platinum.

Reverse
Sometimes the item works in reverse. If the item is used upside down, it will do the revere of the process described above, but in this case the item does not take a cut of the money during the exchange, i.e.:

Output coins

<–

Input coin
10 CP

<–

1 SP
10 SP

<–

1 EP
10 EP

<–

1 PP

As an example, if 1 PP were put through the cylinder in reverse three times, 1000 CP would be obtained (e.g. 1 PP –> 10 EP –> 100 SP –> 1000 CP).

Mono-exhangers
Sometimes, the item comes as a paired down version, and will only exchange one type of coin, i.e. copper to silver. In that case the item will be made of two bands, one copper and the other silver.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Platter of Phantasmal Food

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Platter of Phantasmal Food ::

Summary
An emergency source of food

PoPF

Detail
The platter generates translucent, delicious-tasting phantasmal food (i.e. real-seeming but illusionary food) tailored to the taste of the eater.

Up to 30 people (or 15 mounts) can safely eat from the platter for up to 30 days without suffering ill effects. Eaters will feel well, but their appearance begins to look appropriately wizened/starved over time.

Upon resuming a normal (real food) diet, the eater must eat double the usual amount of food for the same number of days that the platter was used. This replenishes their body’s missed food.

If an eater fails to consume the required amount of extra food afterward, they take starvation damage. Eaters who are ill or seriously wounded when taking starvation damage may require a save vs. death.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Portable Pocket of Pickpocketing

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Portable Pocket of Pickpocketing ::

Summary
Allows the possessor to reach into someone else’s Bag of Holding

PPoP

Detail
The item looks like a pocket-sized bag or large handkerchief with a rip/tear in it.

It is believed that these items are faulty (or damaged) Bags of Holdings. It is also possible that they were made deliberately. Please note, all references to ‘Bags of Holding’ in this item write up include ‘Portable Holes ‘.

The ripped portion of the item is inherently unstable, and is seeking to ‘anchor’ itself in the ‘non-dimensional space’ of a normal Bag of Holding.

Mechanic – When the item is within 60 feet of a (normal) Bag of Holding, the rip in the item will automatically form an inter-dimensional conduit (i.e. link) leading into that nearby Bag of Holding.

In this way, the item will allow the user to reach into the linked Bag of Holding. Things can be taken out, or placed into the linked Bag of Holding. The hole is too unstable to allow living beings to move through it.

This item could be used as a ‘shortcut’ entrance to one’s own Bag of Holding, or to allow two people to share the same Bag of Holding.

Predictably, thieves prize these items as they can ‘pick-bag’ a person’s most treasured possessions in relative safety. The thief might even plant ‘evidence’ in the linked Bag of Holdings to implicate others.

Sometimes these items will have thieves cant sayings embroidered around the rip, a translation might read.:

“Money is a miser’s passion, not a thief’s”

“Hunger makes a thief of any man”

“The traveler with empty pockets will sing in the thief’s face”

The item tends to link to the nearest Bag of Holding, if there is a choice.

When not linked to a Bag of Holding, anything put inside the item falls through the rip. However, anything held partly in/out will look odd. The bit poking through the rip will look ghostly transparent.

The two main limitations of the item are:

(i) when the item links (or detaches) from a Bag of Holding, there is a slight tug on the Bag of Holding that the perceptive might notice;

(ii) other than moving away from the location, there is no way to readily detach the item from a linked Bag of Holding.

One might imagine a ‘Big-Bad’ pulling the characters’ own items out of their Bag of Holding and using them against the party – even handing these out to his goblin henchmen like candy!

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

 

Tuesday Toot!! | Pouch of Offensive Coin

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Pouch of Offensive Coin ::

Summary
Coins placed in this accursed pouch acquire an offensive illusionary quality, making spending the affected coins nearly impossible. The illusion is not visible to the bag owner. Only charitable use can remove the illusion

PoOC

Detail
The money pouch (sometimes a money belt) is well made. It often has a bawdy scene embroidered on the outside in silver thread and the phrase:

“If money be the root of evil, then least be charitable the shoots therefrom”

This pouch acts like a small bag of holding, but accepts coins only. Other items are rejected by it. Coins placed in the pouch will appear to disappear, as if falling down a long dark well, but the coins can be readily retrieved again.

To the owner of the pouch (and friendly eyes), the retrieved coins will appear bright and shiny as if newly minted, as if magically cleaned by the pouch. The affected coins will look more valuable.

However, the coins will appear completely different to anyone potentially receiving the coins in payment/gift.

That is, casual viewing by a third party (i.e. who are not actually being paid with the affected coins), will not note anything unusual about the affected coins.

The affected coins are now covered by an enchantment/illusionary veneer. The illusionary veneer adapts itself to be as offensive as possible to the potential recipient of the coin (but again this illusionary veneer is not visible to the bag owner). The illusion has the ability to catch the eye of a potential recipient, even in very low light.

The illusionary veneer can take many forms.

It might contain a vulgar image, perhaps of a body part, it might look like it is covered in blood or faeces, it might contain a blasphemous image, unholy symbol, unlucky portend, libelous/propaganda statement, or simply look like the coinage of a mortal enemy (e.g. Orcish coin).

Basically, anyone except the truly emotionless (like the undead) will be offended by being offered the coins in payment.

At best the potential recipient will angrily refuse payment, and ask the character to leave, or at worse become immediately violent and attack the coin giver.

The coin recipient will of course assume the coin giver knows what offensive image lies on the coins. Any denial by the coin giver will likely offend the potential recipient even more.

The illusion/enchantment can only be removed when the coins are freely given/spent in charity. Thereafter the coins are normal again.

Melting down the affected coins causes the coins to explode, doing 1 damage per coin to anyone nearby. The coins are atomized in the explosion.

It is speculated that the item was created by a paladin sect who wanted to ensure that coins once acquired, could only be put to good use (i.e. once placed in the item, coins are all but useless for any other purpose than for charitable use). To most others, the item is an accursed monstrosity.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Ring of Alignment Kind

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Ring of Alignment Kind ::

Summary
The wearer can manipulate alignment detection attempts directed toward them

RoAC

Detail
The wearer automatically senses when their alignment is being read/detected, and if desired, may interfere in one of these ways:

(1) reflect the detection, so the detector unwittingly reads themselves

(2) project any alignment (of the wearer’s choice) to the detector

(3) attempt to reverse it, and read the detector’s alignment instead (see below)

Reflected, projected, and reversed readings only convey alignment details that the spell or effect would normally provide. (e.g., Detect Evil only reveals evilness, not lawful/chaotic details.)

Reversal Mechanic
For option (3), the wearer rolls one die of their choosing. Upon seeing the roll, they can choose to proceed with option (3), or pick option (1) or (2) instead.

If the wearer chooses to proceed, roll two of the same die for the detector (but don’t add them together). Whoever got the highest single number reads the other’s alignment, and learns the location of the ring; the loser learns nothing. On a tie, both parties ‘win’. If the detector learns nothing, they might suspect foul play.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Shield of Corroding

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Shield of Corroding ::

Summary
Can corrode metal edged weapons striking it

Shield of Corroding

Detail
A shield covered by the magically-preserved, hide of a Rust‑o‑pede (a centipede-like creature that turns ferrous metal items to rust). The shield incorporates the creature’s antennae (its rusting parts), stretched and pulled into the bumpy leather, sheathing them from casual contact.

Only edged weapons that cut deeply enough into the hide are subject to corrosion.

Mechanic
An attacker (using an edged weapon) that misses its attack roll by 1 (e.g. needing 12 to hit, but rolling 11), triggers the corroding effect, and the weapon decays into dust. Magic weapons may save vs corrosion.

Tampering with the shield (e.g. trying to remove the antennae) upsets the magical preservation, ruining its corrosive properties in a few rounds.

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony and my ‘1998 Dungeon‘.

Tuesday Toot!! | Stick of Thorns

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Stick of Thorns ::

sOtSummary
Wooden sword with thorny vines growing around and through the blade, that can entrap the target

Detail
The weapon operates like a scimitar (e.g. D8 damage), but with vines writhing like a sawing edge, and thorns that drink the blood of its targets. Occasionally, the weapon puts forth small pink, white, and/or yellow flowers after combat.

Druids and rangers intuitively recognize the nature of the weapon.

:: Combat Quirks
Natural 20 – the blade vines unravel and grow, grabbing and tearing at the target (double damage), and enveloping them in a thorny cage of vines. In addition, one unravelling vine grows earthward, boring in to the ground and taking root, firmly anchoring the cage in place. The weapon is essentially useless at this stage.

Carefully pruning the sword away from the thorny cage and root-anchor allows it to be reused. A carnivorous vine grows from the cage in a few months.

Breaking free of the cage takes two rounds of effort, causing rending damage each round (D8). Alternatively, friendly hands outside can cut out the ensnared victim.

Natural 1 – the blade vines unravel and grow as above, forming a cage and anchor, but in vain, since it missed the target.

:: Other Wielders
When handled by someone other than a druid, ranger, or woodland creature, the wielder often pricks their hand on the thorns. This annoyance hints at a more dangerous drawback:

When the rooting-stem grows, it tries to grab the wielder’s forearm. The wielder must succeed at a Agility/DEX check, or become entangled, taking 1 damage, and requiring 1 round to disentangle or cut free.

:: Background
In the besieged vale of Nether Stowey, an enclave of druids created several of these weapons, by magically grafting a carnivorous vine to a wooden sword. The druids wielded these weapons in defence of the vale, and also used them as pit stakes, to ensnare trespassers.

The carnivorous vine’s snaring instinct remains within the vine, making the weapon unpredictable as described above. These weapons are usually found poking out of (and ensnared in) a thorny briar, growing around crumbling bones. Recovering the weapon requires clipping it away from the main briar. Druids and rangers can do this without the vine attacking.

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a giant ant colony and my ‘1998 Dungeon‘.