Category Archives: Master’s Hoard

Tuesday Toot!! | Garb of Fast Changes and Filching

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Garb of Fast Changes and Filching ::

Summary
This item allows for a swift change in attire

GoFCaF.jpg

Detail
The item resembles a shear bodysuit made of Phase Spider silk. The fabric is exceptionally fine allowing the item to fit in one hand when scrunched up.

Application – The bodysuit can be pulled over whatever the user is wearing, including fairly bulky armor. The only things not covered by the bodysuit are the hands, feet and head.

Whatever is covered by the suit is located in an impossibly thin inter-dimensional space under the bodysuit. No benefit is gained from the covered items.

The wearer is then free to put on a new set of attire over the bodysuit.

Use – When the user wishes to change their appearance (i.e. to don the attire hidden under the bodysuit) they simply need to yank on an exposed portion of the bodysuit.

In a split second the outer attire appears to be replaced by the attire under the bodysuit.

When yanked, the bodysuit transverses through the ethereal plane, flips inside-out and ends up in the user’s hand like a scrunched-up handkerchief. In the process, the (then) outer attire (e.g. the clothes and armor) is dragged into an inter-dimensional space located inside the inverted bodysuit, leaving the user wearing the previously hidden attire.

Items like swords, boots, hats, backpacks, rings etc. are not affected, and so are not dragged into the inter-dimensional space. In some ways, the process resembles pulling a tablecloth off a laid table, revealing a new table cloth below, while leaving all the dishes in place.

Typically only light, e.g. leather, armor can be worn over (or under) the bodysuit. Heavier armor risks getting the bodysuit jammed halfway on/off,” and the user being tangled/crushed/constricted between the two layers of apparel.

The item is favoured by thieves and diplomats. It can be used for an instant change of clothes (for disguise or to evade tracking); to change from black-clad night prowler to innocent bystander; or simply as a way for a character to wear armor without looking like they are.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Globe of Futures Forestalled

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Globe of Futures Forestalled ::

Summary
An item that gives a player a chance to undo an event

GoFF

Detail
The globe shows the viewer various fates they may wish to avoid.

Armed with this knowledge, the character can make different life choices, so as to avoid an event (for an adventurer, the event to be avoided is usually their death).

Essentially, the item gives a player a “mulligan”.

The way it works: if the player dislikes a gaming event, the player needs to tell the GM that this was the event their character witnessed in the globe, and the character wishes to avoid that event.

To avoid the event, the player must tell the GM how far back in time the character chose a different path, (thereby the character’s timeline diverging from the fate seen in the globe), this can be up to 24 hrs of in-game time.

For example, the GM announces that a boulder falls on the player character killing her. The player then tell the GM that this was the event the character foresaw in the globe and that she chose a path to avoid this fate. The player elects to go back in time only a few minutes. This time, when she heads down the passage she knows about the trap (i.e. as seen in the globe) and steps around the pressure plate.

Please note this is not time travel per se, the events being ‘rewound’ never happen, they are merely the events as seen in the globe (and now being actively avoided).

The character could go back in time as little as one combat round, e.g. to re-roll an attack they fumbled, or they could go back to a point in time before the start of the dungeon (as long as 24hrs has not expired).

Obviously, all gold, XP, items etc. gained during the period of time being ‘rewound’ are lost. However, things lost (e.g. HPs) are regained. This applies to the whole adventuring group.

Clearly, ‘rewinding’ time poses some logistical difficulties for the players/GM. The players and GM should do their best to get the characters (and the dungeon) back into the state they were prior to the moment time divergence. The player and GM can try to agree a convenient divergence-time that makes most sense. Any discrepancies should be attributed to the vagaries of quantum-time-shivering :O/

It’s important to note that the information obtained from the globe can only be used once. This is because, from the moment that the timelines diverges, the information from the globe is defunct. The globe’s information now concerns the timeline that is now being avoided. Therefore, even if everyone in the adventuring party looked into the globe, only one person can make use of the information.

Looking into the globe more than once leads to insanity without any benefit.

The Globe of Futures Forestalled is a unique item, often kept in the highest of temples and tended to by great seers. The last time it was seen, it was in the hands of the Medusa Oracle.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Helm of Sound Sight

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Helm of Sound Sight ::

Summary
This item allows the wearer to ‘see’ sound

HoSS

Detail
The helm functions in 4 main ways:

(1) Passive mode – the wearer can literally see sound waves, and where they are coming from. The sound waves are superimposed on the wearer’s normal vision.

This mode is only really effective in relatively quiet environments. When it’s too noisy the sound waves become indistinct. Seeing sound waves is not the same as hearing them.

The wearer needs to actively concentrate on the sound waves to see them properly.

(2) Active mode – the wearer can use echo‑location (sonar) to see around them. To use this mode a faceplate is flipped down/up/across obscuring the wearer’s face, such that they cannot see properly in a normal sense.

From a crest on top of the helm, high pitched clicking sounds are emitted. These sounds cannot be heard by most creatures. Like a dolphin (or bat), the helm uses the reflected sound waves to generate an image of the surroundings. In this case, the helm generates a monochrome image on the inside of the faceplate/visor.

In this mode, the wearer can see clearly for about 30 feet in a 180 degree arc. Vague shaped can only be made out in the range 30 to 60 feet. Nothing can really be seen beyond 60 feet.

Because the helm uses sound to see, it can be used to see in the dark (even magical darkness), and will pick up invisible or camouflaged creatures.

In this mode, the wearer is immune to ‘stare’ attacks, e.g. petrification gaze.

(3) Probe mode – once a day, the wearer can generate a short-range focused beam of penetrating sound. This allows the wearer to see into things, a bit like x-ray vision, i.e. about 20 cm into flesh, 5 cm into wood and 1 cm into metal or stone.

(4) Blast mode – alternatively, the strong pulse of sound used in (3) can be used to nudge things, range 3 feet, with a force equivalent to that of a finger poke.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Hosiery of Ten Steps

Edit: in my haste to publish another post, I’ve managed posted this one a day early!

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Hosiery of Ten Steps ::

Summary
Magical socks, stockings, tights etc. that allow the wearer to project their footfalls

HoTS.png

Detail
Once a day the wearer can, without moving location, project their footfalls as 10 steps in any direction away from themselves.

The combined distance of the 10 footfalls cannot exceed about 30 feet. Each footfall following on from the last. The combination of steps must be something the wearer could naturally do. If fancy footwork is involved, an ability check may be required.

For example, if the user wanted to stride forward and kick a door, they could do this without actually moving from the position they were standing in. Indeed, they could do this even if they were restrained or tied up.

Therefore, the user should be able to put this item to creative use, e.g. creating a diversion, testing for traps, ‘walking’ past a portcullis and kicking a duck, checking the sturdiness of a rope bridge etc.

The wearer also has the option to choose to get some sensory feedback from the projected footfalls, as if they were actually doing the walking/striding/jumping. While the wearer’s weight is projected with the footfalls, it is optional if an accompanying sound is also included.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Oil of the Arcane

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Oil of the Arcane ::

Summary
An oil that makes an ordinary weapon magical for a limited time

OoA.jpg

Detail
The oil contains essence of magic. When applied to a weapon (or even hands/feet) the item is imbued with a magic surface for about 24 hours.

This allows the weapon to hit creatures that can normally only be harmed by magic weapons.

When the oil is freshly distilled the treated weapon can also hit creatures located in the ethereal/astral planes etc.

Rarely, sometimes the oil has added components that give bonuses to hit specific creatures. For example, the oil with added silver flecks may give a bonus to hit lycanthropes.

It is reputed that the oil is made from the brains of psionic creatures. An unopened bottle normally contains enough for 6 applications. The oil’s smell elicits memories of tears.

A small rodent skull is usually found in the bottle as this helps to stabilise the oil.

The item offers the advantage that a party can fight a creature only hit by magic items without the GM having to give the whole party magic items.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Peaster’s Cylinder of Alchemy

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Peaster’s Cylinder of Alchemy ::

Summary
The item allows low value coins like copper pieces to be upgraded to a smaller number of higher value coins (albeit at a cost)

PCoA

Detail
The cylinder-like item is made up of 4 hoops of metal (in the order copper; silver; electrum and platinum – note there is no gold hoop). The cylinder has a mouth 6 inches to a foot wide.

When copper (CP), silver (SP) or electrum (EP) pieces are dropped through the cylinder, the metal is upgraded to the next most precious category in the sequence (i.e. copper to silver; silver to electrum; electrum to platinum). The coins coming out the bottom of the cylinder are stamped with a fox and a fish.

In the sequence copper, silver, electrum and platinum, each metal is 10 times more valuable than the last. So if no value was lost in the transferring process, then the number of coins obtained in the conversion process would be 10 times fewer each time.

Personally, I would recommend in the transferring process that some of the money is lost (possibly syphoned off by the creator of the magic item).

I would use the following sliding scale:

  • For every 20 CP put through the item 1 SP is produced (i.e. 50% levy)
  • For every 12 SP put through the item 1 EP is produced (i.e. about 17% levy)
  • For every 11 EP put through the item 1 PP is produced (i.e. about 9% levy). That is:
Input coins

–>

Output coin
20 CP

–>

1 SP
12 SP

–>

1 EP
11 EP

–>

1 PP

As an example, if 2640 CP were put through the cylinder three times, 1 PP would be obtained (i.e. 2640 CP –> 132 SP –> 11 EP –> 1 PP).

Or just take some of the converted coins away!

Generally, a sensible party will only use the item when they have more coins than they can carry.

Imagine a dragon hoard being boiled down to platinum (and unconvertible gold); or a copper golem boiled down to a handful of platinum.

Reverse
Sometimes the item works in reverse. If the item is used upside down, it will do the revere of the process described above, but in this case the item does not take a cut of the money during the exchange, i.e.:

Output coins

<–

Input coin
10 CP

<–

1 SP
10 SP

<–

1 EP
10 EP

<–

1 PP

As an example, if 1 PP were put through the cylinder in reverse three times, 1000 CP would be obtained (e.g. 1 PP –> 10 EP –> 100 SP –> 1000 CP).

Mono-exhangers
Sometimes, the item comes as a paired down version, and will only exchange one type of coin, i.e. copper to silver. In that case the item will be made of two bands, one copper and the other silver.

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InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

Tuesday Toot!! | Platter of Phantasmal Food

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Platter of Phantasmal Food ::

Summary
An emergency source of food

PoPF

Detail
The platter generates translucent, delicious-tasting phantasmal food (i.e. real-seeming but illusionary food) tailored to the taste of the eater.

Up to 30 people (or 15 mounts) can safely eat from the platter for up to 30 days without suffering ill effects. Eaters will feel well, but their appearance begins to look appropriately wizened/starved over time.

Upon resuming a normal (real food) diet, the eater must eat double the usual amount of food for the same number of days that the platter was used. This replenishes their body’s missed food.

If an eater fails to consume the required amount of extra food afterward, they take starvation damage. Eaters who are ill or seriously wounded when taking starvation damage may require a save vs. death.

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.