Recently I have been wondering if this idea might be fun – just a slight extension of an idea I had before.
Solo adventure kit
- Sticky labels with some QR codes, the QR codes lead to pages that describe an encounter
- Dungeon map, or page with lots of interconnected tunnels but no rooms
Solo player peels some of the labels off the sticky sheet and adds them to the map page to create a random dungeon. This can be as you go, or beforehand. Hopefully, with this set up, the encounters will be surprising to the wouldbe DM-Solo-Player.
Perhaps in a journal type game, these QR codes lead to blank google pages where the solo player can make a record of what happens.
A more dungeon-y embodiment:
Solo players could build up a database of encounters/rooms. Want to help build a QR Living Dungeon, then please go to: https://drive.google.com/drive/u/2/folders/1alkSwiib2kAHhJdb2PAj3sRjBuJHTNav
But, to see what’s there already (or just want some free stuff to vibe off), here are the (first?) 20 random room encounters I made:
Get a better quality PWYW PDF version. Or, just want 20 unexpected rooms without the QR codes (20 Unexpected Rooms)
– – –
Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous
I think you are onto something here. Combined with a game that allows for player centered rolls you could easily run a solo adventure.
LikeLiked by 1 person
Pingback: 2022 | end | Goblin's Henchman