Dice & Mechanics

Game Mech Comp

Bringing together a list of game mechanic based ideas that I’ve posted on this blog:

 

Index (as of April 2021)

  • 2D6 + 19-Hex Power Flower template – DTRPG link
  • 2D6 + 19-Hex Power Flower | as found in the wild – blog link
  • 2D6 + 19-Hex Power Flower | a versatile gaming engine – blog link
  • Ability Checks are you doing them wrong? | Dies, Dies, and Statistics – blog link
  • AD&D Surprise Rules & Repurposing them as a combat system – blog link
  • Battleships Dungeon | Procedural Grid-Crawl with a Battleships template – blog link
  • Composite die from two dice | make new dice from existing dice, e.g. D16 – blog link
  • Composite die from two dice | continued … – blog link
  • ‘D20/D21 bell curve’ | … strange things excite me! – blog link
  • Grid Crawl | cross-reference point crawl (sort of) – blog link
  • In the Heart of the Sea | a High Seas Procedural ‘Hex Crawl’ – blog link
  • Kung Fu Pig | using ‘Pass the Pigs’ in a game mechanic – blog link
  • Large D6 dice pools | adding more swing – blog link
  • Non-Homogenous Random Tables | More from random tables – blog link
  • (More on): Non-Homogenous Random Tables – blog link
  • Procedurally generate a point crawl | e.g. for a giant insect colony – blog post
  • Rubik’s Cube character stat. generator | not for the purist, but fun – blog link
    • Rubik’s cube revisted | deeper down the rabbit hole – blog link
  • Rubik’s Cube random dungeon – blog link
  • Session Zero – ‘Consequences-Style’ Background Builder – blog link
  • Simple-ish Chase Mechanic | 2D6 race to a target – blog link
  • Taming the bell | … making probability bell curves more ‘swing-ish’ – blog link
  • Uno | an initiative system – blog link
  • Usage dice replacing Hit Points – blog link
  • Wrong doubles | using 2D6 ‘side double’ – blog link