Bringing together a list of game mechanic based ideas that I’ve posted on this blog:
Index (as of April 2021)
- 2D6 + 19-Hex Power Flower template – DTRPG link
- 2D6 + 19-Hex Power Flower | as found in the wild – blog link
- 2D6 + 19-Hex Power Flower | a versatile gaming engine – blog link
- Ability Checks are you doing them wrong? | Dies, Dies, and Statistics – blog link
- AD&D Surprise Rules & Repurposing them as a combat system – blog link
- Battleships Dungeon | Procedural Grid-Crawl with a Battleships template – blog link
- Composite die from two dice | make new dice from existing dice, e.g. D16 – blog link
- Composite die from two dice | continued … – blog link
- ‘D20/D21 bell curve’ | … strange things excite me! – blog link
- Grid Crawl | cross-reference point crawl (sort of) – blog link
- In the Heart of the Sea | a High Seas Procedural ‘Hex Crawl’ – blog link
- Kung Fu Pig | using ‘Pass the Pigs’ in a game mechanic – blog link
- Large D6 dice pools | adding more swing – blog link
- Non-Homogenous Random Tables | More from random tables – blog link
- (More on): Non-Homogenous Random Tables – blog link
- Procedurally generate a point crawl | e.g. for a giant insect colony – blog post
- Rubik’s Cube character stat. generator | not for the purist, but fun – blog link
- Rubik’s cube revisted | deeper down the rabbit hole – blog link
- Rubik’s Cube random dungeon – blog link
- Session Zero – ‘Consequences-Style’ Background Builder – blog link
- Simple-ish Chase Mechanic | 2D6 race to a target – blog link
- Taming the bell | … making probability bell curves more ‘swing-ish’ – blog link
- Uno | an initiative system – blog link
- Usage dice replacing Hit Points – blog link
- Wrong doubles | using 2D6 ‘side double’ – blog link