Hex Power Flower

HF template image thumbEdit: As some have asked, I made a template Hex Flower. Please let me know if it is useful (and/or needs changes).

 

Background
Recently, I’ve been experimenting with using a simple 19-hex rose to list various outcomes, in combination with a 2D6 navigation system (to cause a bias “downwards” and “leftwards” in the outcomes), and where the edges of the rose ‘wildcard’ over to the diagonally opposite edge of the rose (except for the top and bottom hexs). It’s like a random table, but with a built in memory. For more explanation see here.

This idea could be used to make a simple engine for tracking an event, be it an erupting volcano (now done), the mood of a village to the PC’s presence (now done), or as in the case below, the terminal event should a Rot Grub reach the infected PC’s heart. I also used it to make a simple random hex generator tool, the 2D6 method favours plains over other terrain and de-favours mountains and a chase mechanic.

One of my most recent version of this is In the Heart of the Sea (a procedural ‘Hex Crawl’)


InHotS the cover image

Other recent examples

:: Trial by Jury – procedural determine if the PC’s are found guilt or innocent

:: IT came from below (or above) – track ‘something’ relative to the PC’s in 3 dimensions

:: Carapace is a procedural dungeon I wrote about exploring a giant ant colony. It contains a HF as one of the ways to navigate the maze-like passageways

:: The Gambler is a bolt-on class for the daring-do classes, the class being heavily influenced by the fates

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Some Hex Flowers found in the ‘wild’

For more info see the blog link

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Some early examples:

:: Where’d the Rot Grub Go Next?

Where did the Rot Grub Go Next.png

:: What the Hex’s Next? (not a map, but a tool for generating terrain)

NotForeverPlains update simple no arrows

A variant with a sample path

:: Volcano Eruption Tracker (assumes eruption fairly is imminent) 

VET.png

Variant without background

:: Taking the Town Temperature (have the adventures outstayed their welcome?)

TTTT

:: Random Encounter Tracker (more interesting than rolling a D6 every turn?)


Rand Encounter Engine iii

Variant without background

:: Maze & Pursuit (a chase mechanic or stand alone game)

Maze & Persuit v2

Download image_preview

:: Procedurally exploring a giant tree (incorparting ideas from David McGrogan’s blog):

Giant Tree.png