Hex Power Flower

Background
Recently, I’ve been experimenting with using a simple 19-hex rose to list various outcomes, in combination with a 2D6 navigation system (to cause a bias “downwards” and “leftwards” in the outcomes), and where the edges of the rose ‘wildcard’ over to the diagonally opposite edge of the rose (except for the top and bottom hexs). It’s like a random table, but with a built in memory. For more explanation see here.

This idea could be used to make a simple engine for tracking an event, be it an erupting volcano (now done), the mood of a village to the PC’s presence (now done), or as in the case below, the terminal event should a Rot Grub reach the infected PC’s heart. I also used it to make a simple random hex generator tool, the 2D6 method favours plains over other terrain and de-favours mountains and a chase mechanic.

:: Example 1 – Where’d the Rot Grub Go Next?

Where did the Rot Grub Go Next.png

Variants with arrow, or coloured arrow?
Where did the Rot Grub Go Next arrows.png         Where did the Rot Grub Go Next coloured arrows

:: Example 2 – What the Hex’s Next? (not a map, but a tool for generating terrain)

NotForeverPlains update simple no arrows

Some variants, and a sample path:
NotForeverPlains        NotForeverPlains update simple  imagined journey

:: Example 3 – Volcano Eruption Tracker (assumes eruption fairly is imminent) 

VET.png

Variant without background:
Volcano Clean.png

:: Example 4 – Taking the Town Temperature (have the brave adventures outstayed their welcome?)

TTTT

Ever accidentally overwrite a file? Me too!

:: Example 5 – Random Encounter Tracker (arguably more interesting than rolling a D6 every turn)
Rand Encounter Engine iii

Variant without background:
Rand Encounter Engine clean.png

 

:: Example 6 – Maze & Pursuit (a chase mechanic or stand alone game)

Maze & Persuit v2

Download image_preview

:: Example 7 – Procedurally exploring a giant tree (incorparting ideas from David McGrogan’s blog):

Giant Tree.png

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