Hex Power Flower

Edit:  I recently made a overview/guide on ‘Hex Flower Design’, which you can get here:
image_preview  Hex Flower Cookbook.

Other resources
More on the ‘theory’ Blog post.
A podcast review/overview can be found here
A video ‘talk through of my Hex Flower Cookbook can be found here
If useful here is a Hex Flower template

Recently, I’ve been experimenting with using a simple 19-hex rose to list various outcomes, in combination with a 2D6 navigation system (to cause a bias “downwards” and “leftwards” in the outcomes), and where the edges of the rose ‘wildcard’ over to the diagonally opposite edge of the rose (except for the top and bottom hexs). It’s like a random table, but with a built in memory.

This idea could be used to make a simple engine for tracking an event, be it an erupting volcano (now done), the mood of a village to the PC’s presence (now done), or as in the case below, the terminal event should a Rot Grub reach the infected PC’s heart. I also used it to make a simple random hex generator tool, the 2D6 method favours plains over other terrain and de-favours mountains and a chase mechanic.

Some Hex Flowers on DriveThruRPG:

:: Carapace – a procedural dungeon  about exploring a giant ant colony. It contains a HF as one of the ways to navigate the maze-like passageways

:: Combat Morale Tracker – when will the henchmen and/or monsters break?

:: Hex Flower Template – make your own Hex Flower

:: In the Heart of the Sea – a procedural High Seas ‘Hex Crawl’ engine

:: In the Heart of the Unknown – a procedural wilderness Hex Crawl

:: In the Heart of the Delve and Dangerous – procedural ‘Dungeon’ Crawling Engine

:: IT came from below (or above) – track ‘something’ relative to the PC’s in 3 dimensions

:: Mythic-Style Hex Flower Chaos Emulator – for use with Mythic Game Master Emulator

:: Race & Class Hex Flower Generator – a fun way to generate Race & Class combinations

:: The Gambler – a bolt-on class for the daring-do classes, heavily influence by fates

:: Trial by Jury – procedural determine if the PC’s are found guilt or innocent

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Some Hex Flowers found in the ‘wild’

For more info see the blog link

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Some early Hex Flower examples:

:: Where’d the Rot Grub Go Next?

Where did the Rot Grub Go Next.png

:: What the Hex’s Next? (not a map, but a tool for generating terrain)

NotForeverPlains update simple no arrows

A variant with a sample path

:: Volcano Eruption Tracker (assumes eruption fairly is imminent) 


Variant without background

:: Taking the Town Temperature (have the adventures outstayed their welcome?)


:: Random Encounter Tracker (more interesting than rolling a D6 every turn?)

Rand Encounter Engine iii

Variant without background

:: Maze & Pursuit (a chase mechanic or stand alone game)

Maze & Persuit v2

Download image_preview

:: Social Encounter Engine (Pc’s need to convince someone to do something … )

Social Encounter Engine Hex Flower

Download image_preview

:: Procedurally exploring a giant tree (incorparting ideas from David McGrogan’s blog):

Giant Tree.png

Hexing that alignment grid – blog link

Fate Mechanic Hex Flower – blog link

Random Social Interaction Hex Flower Generator – blog link