Category Archives: Hex Flower

Hex Flower Game Engines | an overview and some thoughts

Background:
For about the past year I’ve been blogging on-and-off about Hex Flower Game Engines (they are like a random table but with a memory). For example here and here.

Download
I decided to bring together a lot of what I’ve learnt about Hex Flower Game Engines and their design in one place, in a downloadable .pdf document.

The document can be downloaded from here: image_preview  Link

This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers.

Screen clipping:
And here’s an outline image of the document:

Overview image.png

Cover image:

Hex Flower Game Engines Cover

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping, well this ^

Race & Class Hex Flower Generator

Race & Class Hex Flower Generator

This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower.

Maybe this is a good excuse to play a class-race combination that you would not normally try?

Some things that interest me about it

:: In the end, this idea is a sort of demonstration of  a causality pathway when using Hex Flowers with a limited number of steps, i.e. the first result (e.g. “Half-Orc”) then leads on to only a limited number of possible results (e.g. “Fighter-Assassin).

:: This idea also explores a D6+D8 navigation mechanic. A D6+D8 navigation mechanic offers 14 outcomes (not 12 outcomes, i.e. when using 2D6); mixed dice of this kind gives a broader bell-type curve (e.g. when compared to 2D7); navigation has also been arranged to give a left-to-right “symmetrical” probability structure (rather than skewing to the left or right as when using my ‘normal’ 2D6 setup);  and the option for navigation to remain in the current HEX (i.e. on a roll of a 9).

Preview and download
Please see below for a preview. A PDF version can be downloaded here: image_preview  R&CHFG

Race & Class Hex Flower Generator - Cover v1.png

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Heart of the Unknown.

 

Mythic-Style Hex Flower Chaos Emulator

Mythic-Style Hex Flower Chaos Emulator

This engine is intended for use with the Mythic Game Master Emulator (MGME).

It introduces a new way to track the Chaos Factor (CF) using a Hex Flower; and a different option for the YES / NO engine.

Please see below for a preview. A PDF version can be downloaded here: image_preview  MsHFCE

Mythic-style Hex Flower Chaos Emulator - cover.png

One day, I might comment on the maths … for that one person who might care  …
:O|

Link to a Mythic flowchart

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea, and my procedural Wilderness Hex Crawl – In the Hear of the Unknown.

 

 

In the Heart of the Unknown | Procedural Hex Crawling Engine

In the Heart of the UnknownA Procedural Hex Crawling Engine

‘In the Heart of the Unknown’ contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling.

It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’.

Basically, in In the Heart of the Unknown there are three ‘game engines’ in the form of Hex Flowers. One engine drives navigation and encounters. The other two are related to terrain and weather conditions.

Each time you enter a new HEX, you procedurally determine what is in the new HEX starting from the last HEX result. So, Hex Flowers are sort of like a random table but with a memory.

Please see below for a preview. A PDF version can be downloaded here: image_preview  ItHotU

ItHotU - cover.png

More on Hex Flowers
You can read more about this Hex Flowers here

Some Hex Flower Examples here

– – –

More of my stuff on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/9524/Goblin039s-Henchman

Combat Morale Tracker | … a simple Hex Flower morale tracker/AI

Edit: A higher quality .pdf version can be found here: Link
and a template Hex Flower Engine can be found here: Template

Combat is more interesting and faster when the morale of Monsters and Henchmen are taken into consideration. This (hopefully) light-weight morale tracker using a Hex Flower Engine should not bog down combat  but also allow moral to be tracked easily.

Combat Morale Tracker - cover image 2019

Background

If you’ve got no idea what this post is about, the below links give some context:

– – –

Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

The Gambler | a ‘bolt on’ class for the daring-do classes; a class heavily influenced by Luck & Superstitions

Edit: A .pdf version can be found here: Link
and a template Hex Flower Engine can be found here: Template

 

Lucky 1.pngThe Gambler 
The Gambler is a person ruled by fates, omens and fortunes. They perceive everything through the lens of luck and chance. For a Gambler, everything happens for a reason. For a Gambler Luck: is as real as a baked potato; is cat-fickle and has a mood; is flattered by rituals and appeased by signs; is consistently unpredictable; is offended and implacable; is passionately for or against you; is never fair; is dangerous to define; is like your best friend’s lover.

 

Class restrictions
This bolt-on class is open to persons of physical dare-do, i.e. fighters or thieves.

Current Luck State
Every session roll 2D6 using the navigation Hex (see below) to determine the Gambler’s current Luck State (LS). The new LS Hex is determined by moving from the current LS Hex to the new LS Hex in the 2D6 navigation direction. LS is also determined if the player rolls a ‘crit’ or ‘fumble’; there’s a gamble, or if anything unusual/significant happens in the game (i.e. there is a shift in the fates).

Hex Flower Engine:

Gambler HFGambler HF Key

Luck Points
When the Gambler levels up, they: gain ‘Luck Points’ (LPs) equivalent to the PC’s level (so 5 LPs a gained upon attaining 5th level); any previously hoarded LPs are lost; and they may exchange their current LS Hex for Hex 10.

LPs are used to help change the outcome of the 2D6 navigation roll, hence the current Luck State. That is, after the 2D6 navigation roll is made, the player must decide if they are going to spend any LPs, to lock in the current Luck State. Spending LPs moves the 2D6 navigation direction by 1 face per LP spent. So, spending 3 LPs would in effect reverse the navigation direction. Halflings get +1 LP per level, but must take on an extra superstition at first level.

Superstitions
Each level the Gambler acquires a new superstition, e.g. three at 3rd level. Preferably, the superstition should be based on an event that happened during the levelling up period. Each superstition should be significant and indexed to character level, and hence should be more onerous than the last. DM input may be required here.
Breaking a superstition – all LPs are lost. If LPs are already at zero, then move to Hex 1.

Background
If you’ve got no idea what this post is about, the below links give some context:

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

IT Came from Below (or above) | … a Hex Flower to track a ‘thingo’ in 3-Dimensions

Edit: A higher quality .pdf version can be found here: Link
and a template Hex Flower Engine can be found here: Template

There must be the odd occasion you want to track ‘something’ e.g. a monster, relative to the PC’s location in three dimensions. The PCs might be in an airship or underwater. This Hex Flower is designed to do just that …

Anyway, I thought using a HF to track this might be fun:

IT came from Below (or above) - the cover image

Background

If you’ve got no idea what this post is about, the below links give some context:

– – –

InHotS the cover imageMe on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.