Monthly Archives: November 2019

Blogging Break

I’ve decided to have a blogging break. Nothing terrible has happened. I’ll probably be back in 2020. I’ll probably be following social media, emails, etc., but may be slow to respond, or I may respond once the break is over with. A few ‘Tuesday Toots’ are scheduled to publish on the blog, and I’ll simply let these come out as intended.

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Hex Flower Game Engines | an overview and some thoughts

Background:
For about the past year I’ve been blogging on-and-off about Hex Flower Game Engines (they are like a random table but with a memory). For example here and here.

Download
I decided to bring together a lot of what I’ve learnt about Hex Flower Game Engines and their design in one place, in a downloadable .pdf document.

The document can be downloaded from here: image_preview  Link

This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers.

Screen clipping:
And here’s an outline image of the document:

Overview image.png

Cover image:

Hex Flower Game Engines Cover

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Tuesday Toot!! | Blade of Blinking

Tuesday TootG+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link

:: Blade of Blinking ::

Summary
The user ‘blinks’ (i.e. teleports locally) when an adversary is hit

BoB

Detail
This weapon takes the form of a slicing weapon. Appended to the weapon is part of a Blink Hound, usually its tail.

Whenever a successful hit is made on a target, the user will ‘blink’, i.e. teleport locally, but still within striking range of the target.

To Hit Roll

  • Natural 20 – the target is so befuddled by the ‘blinking’ they are unable to attack the user with their next attack opportunity;
  • Successful Hit – the user ‘blinks’; see below for Blink Location;
  • Natural 1 – the users blinks, but ends up with their back exposed to the adversary

Blink Location
The ‘blink location’ is indexed to the weapon damage roll (see below). Where multiple dice are used for weapon damage (e.g. 3D6), then only the lowest die roll of the set is used to determine the ‘blink location’:

  • 1 Rolled – user blinks, but ends up front and center of the target (no advantage gained by the user or target);
  • 2 or 3 Rolled – user blinks to the side/flank of the target (next attack is: +1 to hit target; and -1 for the target to hit user);

•  4+ Rolled – user blinks behind the target (next attack: +2 to hit target; -2 for the target to hit user). Thieves also get an opportunity to backstab with their attack.

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Seven Days in the Duchy | a campaign weather resource

Incidentally, it turns out this is my 100th blog post.

I listened to Michael “Chgowiz” podcast on weather (link), and thought it might be useful to prepare a live 7 day forecast for some Köppen climate weather classifications.

Please see this post: https://goblinshenchman.blogspot.com/2019/11/seven-days-in-duchy.html

Screen-capture:
Here’s a sample screen capture of a 7 day forecast for a Desert Campaign:

desert.png

Premise:
The idea is that a DM can use the selected real-world forecast to be the actual weather in the DM’s campaign world. The DM need only pick a climate that best matches their campaign world and use that. Since the forecasts are live predictions, they will track real-world weather, and as such, they will be up-to-date and ‘realistic’.

So why am I using Blogger for this post? This is because I couldn’t get WordPress to run the weather scripts … my IT skills are baseline …

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Race & Class Hex Flower Generator

Race & Class Hex Flower Generator

This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower.

Maybe this is a good excuse to play a class-race combination that you would not normally try?

Some things that interest me about it

:: In the end, this idea is a sort of demonstration of  a causality pathway when using Hex Flowers with a limited number of steps, i.e. the first result (e.g. “Half-Orc”) then leads on to only a limited number of possible results (e.g. “Fighter-Assassin).

:: This idea also explores a D6+D8 navigation mechanic. A D6+D8 navigation mechanic offers 14 outcomes (not 12 outcomes, i.e. when using 2D6); mixed dice of this kind gives a broader bell-type curve (e.g. when compared to 2D7); navigation has also been arranged to give a left-to-right “symmetrical” probability structure (rather than skewing to the left or right as when using my ‘normal’ 2D6 setup);  and the option for navigation to remain in the current HEX (i.e. on a roll of a 9).

Preview and download
Please see below for a preview. A PDF version can be downloaded here: image_preview  R&CHFG

Race & Class Hex Flower Generator - Cover v1.png

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Tuesday Toot!! | Star Wars (etc.) Mission Generator

Tuesday TootG+ is closing closed. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.

Background:
This resulted from a collaboration on G+. It mainly did the Excel generator and added a few tweaks. The idea is that you generate a ‘mission’ by clicking a button. The mission might be legitimate or not so.

I suppose this thing would work for Traveller and Stars Without Number etc (you know, space stuff). The spreadsheet could be tweaked too, with just a little knowledge of Excel.

This Widget was put up on G+ and automates the process.

Screen capture:

SW SC 101a

Widget
The Excel widget can be found here: xls Download

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

Mythic-Style Hex Flower Chaos Emulator

Mythic-Style Hex Flower Chaos Emulator

This engine is intended for use with the Mythic Game Master Emulator (MGME).

It introduces a new way to track the Chaos Factor (CF) using a Hex Flower; and a different option for the YES / NO engine.

Please see below for a preview. A PDF version can be downloaded here: image_preview  MsHFCE

Mythic-style Hex Flower Chaos Emulator - cover.png

One day, I might comment on the maths … for that one person who might care  …
:O|

Link to a Mythic flowchart

More on Hex Flowers
You can read more about these Hex Flowers here

Some Hex Flower Examples here

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous