Tuesday Toot – G+ is
closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.
Background – This monster was posted on G+ in about 2016. I’ve taken the liberty of cutting the description details down by more than half for this post. The creature was name before I heard of the GLOG system, so perhaps it’s due a name change … suggestions?
:: Eye Glog ::
Frequency: Very Rare
No. Appearing: 1
Armor Class: 7
Hit Dice: 1 and +1 HP per established host
% in Lair: 95%
Treasure Type: as per hosts
No. of Attacks: 20 + 10 per established host
Special Attacks: See below
Special Defenses: See below
Magic Resistance: Standard
Size: S to L
Psionic Ability: Nil
Level/XP Value: 500 + 5/hp
(Stats for AD&D)
This bladder-sized creature is a top-tier parasite, feeding on groups or whole communities.
It silently floats above a group before shooting long hair-thin barbed tendrils through the pupil of each victim. Only a brief burst of pain is felt, a bit like a piece of grit hitting the eye.
The silk strong tendril rapidly bores into the optic nerve. The Glog is thereafter capable of manipulating what the hosts sees.
It first removes any visual presence of itself, including its shadow. The tendrils (often mistaken for stray hairs) then begins to siphon nutrients from its victims, returning its waste the same way.
The Glog is only interested in feeding, and it will change the appearance of the surroundings to keep its hosts together, and to steer them away from danger.
Its hosts are weakened and prone to sickness. CON score is lowered by 1 per month until it is halved.
Glogs tend to inhabit remote/rural areas. A large (cow-sized) Glog is capable of feeding off a small hamlet undetected for years.
It might permit visitor to enter and leave the village by eye-spiking them on the way in and releasing them on the way out. It has some extremely long tendrils for this purpose. If threatened it may make the visitor look evil/hostile/diseased, perhaps like a wounded lycanthrope holding a captive, to provoke the villagers into attacking.
Why does no one return from the happy vale of Nether Stowey? Why can’t the PCs navigate their way out of this darn but pleasant wood?