Hex Flower Game Engines | … as found in the wild

HF template image thumbEdit: As some have asked, I made a template Hex Flower. Please let me know if it is useful (and/or needs changes)

 

 

Below are some 2D6 (or in one case 2D7) 19 Hex Flower game engines that I’ve stumbled across. It is interesting to see the direction people have gone with this idea. I think this reveals how useful and flexible a tool it could be in procedural adventure generation …

:: Trains (via Twitter)

HF trains

 

:: Kobold warpstone mine dungeon (via Gauntlet RPG forums)


HF Kobold Mine b.jpeg

 

:: Island romp (also via Gauntlet RPG forums)


HF Island b.jpeg

 

:: Weather generator (via Kickstarter)


HF Weather

 

:: NPC reaction rolls (via Blog post)


HF NPCs

:: Narrative trends  (via imgur)

4vn5xzh

:: Random NPC and NPC disposition (via Fictioneers )

hexflower.npc

 

If you’ve done something with this kind of HF game engine, I’d be very interested in seeing it! Please consider also posting a link in a messages below!

Background

If you’ve got no idea what this post is about, the below links give some context:

– – –

InHotS the cover imageMe on DriveThruDriveThru; please check out my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.

5 thoughts on “Hex Flower Game Engines | … as found in the wild

    1. Goblin's Henchman Post author

      Hi Daniel – Nice!

      I see this uses a straight D6 roll (instead of a 2D6 with a bell probability curve) and does not use the wrap-around mechanic.

      Of course, it works as is, but the bell and wrap options could be included in this system. I’m keen to take a closer look at this in any event!

      Thanks for sharing
      :O)

      Like

      Reply

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