Edit: A higher quality .pdf version can be found here: Law & (In)Justice
and a template Hex Flower Engine can be found here: Template
This Hex Flower is for procedurally resolving the situation where the PCs are on trial by jury (niche much?). To be fair, I figured this engine might make for a fun mini-game, rather than throwing the PCs directly in jail (and dealing with their inevitable break out).
Personally, I think the engine is most fun when the PCs are innocent and there is a corrupt Judge ( … snigger!)
Well, here it is:
Where did this idea come from?
I’m glad I asked for you. I really liked this Blog post, which came up with the idea of using different navigation Hexs for a 2D6 19 Hex Flower (HF), depending on the situation, i.e. the NPC’s nature.
Then, I was listening to the new (to me) Spikepit Podcast, and Colin briefly talked about a mechanism for putting the PCs on trial. So, that got me thinking about using a HF to procedurally generate trial outcomes.
And then I realized, I could use different Navigation Hexs to discriminate between guilty and innocent PCs. Of course, in D&D there’s going to be corruptions and what not, so there is a bit if that and some ‘game point’s for the players to spend in order to bend the outcome (but spend wisely)!
Background
- Link to the ‘theory’ (or at least rational) behind this idea: 2D6 + 19-Hex Power Flower
- Link to more examples of 19 Hex Power Flowers (with some being quite silly/fun): Hex Power Flower (HPF)
- Link to the original posting about using the 19 Hex Power Flower as a Hex Crawl Engine: HPF – What the Hex’s Next?
– – –
Me on DriveThruDriveThru; at the moment I’m mainly pimping my procedural High Seas ‘Hex Crawl’ – In the Heart of the Sea.
Very nice! I had not thought about using hex flowers to resolve an entire situation like a trial. That opens up a number of other possibilities!
LikeLiked by 1 person
Dang, this looks cool.
LikeLiked by 1 person