Hex Flower Game Engines | an overview and some thoughts

Background:
For about the past year I’ve been blogging on-and-off about Hex Flower Game Engines (they are like a random table but with a memory). For example here and here.

Download
I decided to bring together a lot of what I’ve learnt about Hex Flower Game Engines and their design in one place, in a downloadable .pdf document.

The document can be downloaded from here: image_preview  Link

This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers.

Screen clipping:
And here’s an outline image of the document:

Overview image.png

Cover image:

Hex Flower Game Engines Cover

– – –

InHotS the cover imageMe on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous

6 thoughts on “Hex Flower Game Engines | an overview and some thoughts

  1. giorgis

    Great explanations in this article!
    I was following the HF engines a while now, but this is a comprehensive guide that will help a lot.
    If I may ask, what tools do you use to paint the hexes?

    Liked by 1 person

    Reply
  2. Pingback: Weeping Forest of Forgotten Memories – DCC + HFGE Part 1 – Lone Dimension

  3. Pingback: The siege of Ostenhofen pt8 – Finale and Thoughts | Solo, Pen, Paper and Dice

Leave a comment